/* * Author: PabstMirror * Module Function to make a unit surrender (can be called from editor, or placed with zeus) * * Arguments: * 0: The Module Logic Object * 1: synced objects * 2: Activated * * Return Value: * Nothing * * Example: * Called from module * * Public: No */ #include "script_component.hpp" PARAMS_3(_logic,_units,_activated); if (!_activated) exitWith {}; if (local _logic) then { if ((!isnull curatorcamera) && {((count curatorMouseOver) == 2) && {(curatorMouseOver select 1) == _logic}}) then {//in zeus interface and we placed the module _bisMouseOver = missionNamespace getVariable ["bis_fnc_curatorObjectPlaced_mouseOver", []];//bis caches the previous curatorMouseOver if ((count _bisMouseOver) == 2) then {//check what mouse was over before the module was placed _mouseOverObject = _bisMouseOver select 1; if ((_mouseOverObject isKindOf "CAManBase") && {(vehicle _mouseOverObject) == _mouseOverObject}) then { systemChat format ["Debug - module surrendering %1", (name _mouseOverObject)]; [_mouseOverObject, true] call FUNC(surrender); } else { systemChat format ["Only use on dismounted inf"]; }; } else { systemChat format ["Nothing under mouse"]; }; } else {//an editor module { systemChat format ["Debug - module surrendering %1", (name _x)]; [_x, true] call FUNC(surrender); } forEach _units; }; deleteVehicle _logic; };