#include "script_component.hpp" if (!hasInterface) exitWith {}; [missionNamespace, "ACE_setCustomAimCoef", QUOTE(ADDON), { private _unit = ACE_player; private _fatigue = _unit getVariable [QGVAR(aimFatigue), 0]; switch (stance _unit) do { case ("CROUCH"): { 1.0 + _fatigue ^ 2 * 0.1 }; case ("PRONE"): { 1.0 + _fatigue ^ 2 * 2.0 }; default { 1.5 + _fatigue ^ 2 * 3.0 }; }; }] call EFUNC(common,arithmeticSetSource); ["ace_settingsInitialized", { if (!GVAR(enabled)) exitWith {}; // - Post process effect ------------------------------------------------------ GVAR(ppeBlackout) = ppEffectCreate ["ColorCorrections", 4220]; GVAR(ppeBlackout) ppEffectEnable true; GVAR(ppeBlackout) ppEffectForceInNVG true; GVAR(ppeBlackout) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,0,0.1,0.5]]; GVAR(ppeBlackout) ppEffectCommit 0.4; // - GVAR updating and initialization ----------------------------------------- ["unit", FUNC(handlePlayerChanged), true] call CBA_fnc_addPlayerEventHandler; private _fnc_showStaminaBar = { private _staminaBarContainer = uiNamespace getVariable [QGVAR(staminaBarContainer), controlNull]; _staminaBarContainer ctrlShow ((!visibleMap) && {(vehicle ACE_player) == ACE_player}); }; ["visibleMap", _fnc_showStaminaBar, true] call CBA_fnc_addPlayerEventHandler; ["vehicle", _fnc_showStaminaBar, true] call CBA_fnc_addPlayerEventHandler; // - Duty factors ------------------------------------------------------------- if (["ACE_Medical"] call EFUNC(common,isModLoaded)) then { [QEGVAR(medical,pain), { // 0->1.0, 0.5->1.05, 1->1.1 linearConversion [0, 1, (_this getVariable [QEGVAR(medical,pain), 0]), 1, 1.1, true]; }] call FUNC(addDutyFactor); [QEGVAR(medical,bloodVolume), { // 100->1.0, 90->1.1, 80->1.2 linearConversion [100, 0, (_this getVariable [QEGVAR(medical,bloodVolume), 100]), 1, 2, true]; }] call FUNC(addDutyFactor); }; if (["ACE_Dragging"] call EFUNC(common,isModLoaded)) then { [QEGVAR(dragging,isCarrying), { [1, 3] select (_this getVariable [QEGVAR(dragging,isCarrying), false]); }] call FUNC(addDutyFactor); }; if (["ACE_Weather"] call EFUNC(common,isModLoaded)) then { [QEGVAR(weather,temperature), { // 35->1, 45->2 linearConversion [35, 45, (missionNamespace getVariable [QEGVAR(weather,currentTemperature), 25]), 1, 2, true]; }] call FUNC(addDutyFactor); }; // - Add main loop at 1 second interval ------------------------------------------------------------- [FUNC(mainLoop), [], 1] call CBA_fnc_waitAndExecute; }] call CBA_fnc_addEventHandler; ["ace_settingChanged", { params ["_name", "_value"]; if (_name == QGVAR(enableStaminaBar) && {!_value}) then { private _staminaBarContainer = uiNamespace getVariable [QGVAR(staminaBarContainer), controlNull]; _staminaBarContainer ctrlSetFade 1; _staminaBarContainer ctrlCommit 0; }; }] call CBA_fnc_addEventHandler;