#include "..\script_component.hpp" /* * Author: commy2 * Adjusts repair damage settings. * * Arguments: * 0: The module logic * * Return Value: * None * * Example: * [logic] call ace_repair_fnc_moduleRepairSettings * * Public: No */ params ["_logic"]; [_logic, QGVAR(engineerSetting_Repair), "engineerSetting_Repair"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(engineerSetting_Wheel), "engineerSetting_Wheel"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(consumeItem_ToolKit), "consumeItem_ToolKit"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(repairDamageThreshold), "repairDamageThreshold"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(repairDamageThreshold_Engineer), "repairDamageThreshold_Engineer"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(fullRepairLocation), "fullRepairLocation"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(engineerSetting_fullRepair), "engineerSetting_fullRepair"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(addSpareParts), "addSpareParts"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(wheelRepairRequiredItems), "wheelRepairRequiredItems"] call EFUNC(common,readSettingFromModule); INFO("Repair Module Initialized.");