class CfgVehicles { class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { class _xx_ACE_Altimeter { name = "ACE_Altimeter"; count = 6; }; }; class TransportBackpacks { class _xx_ACE_NonSteerableParachute { backpack = "ACE_NonSteerableParachute"; count = 4; }; class _xx_ACE_ReserveParachute { backpack = "ACE_ReserveParachute"; count = 4; }; }; }; class Man; class CAManBase: Man { class ACE_SelfActions { class ACE_CutParachute { displayName = CSTRING("CutParachute"); exceptions[] = {"isNotInside"}; condition = QUOTE([_player] call FUNC(checkCutParachute)); statement = QUOTE([_player] call FUNC(cutParachute)); showDisabled = 0; priority = 2.9; icon = QUOTE(PATHTOF(UI\cut_ca.paa)); hotkey = "C"; // Did this realy Work? }; }; }; class Helicopter; class ParachuteBase: Helicopter { ace_hasReserveParachute = 1; ace_reserveParachute = "ACE_ReserveParachute"; }; class B_Parachute; class ACE_NonSteerableParachute: B_Parachute { author = ECSTRING(common,ACETeam); scope = 2; displayName = CSTRING(NonSteerableParachute); //picture = "\A3\Characters_F\data\ui\icon_b_parachute_ca.paa"; // @todo //model = "\A3\Weapons_F\Ammoboxes\Bags\Backpack_Parachute"; // @todo // backpackSimulation = "ParachuteNonSteerable"; //ParachuteSteerable //Bis broke this in 1.40 ParachuteClass = "NonSteerable_Parachute_F"; maximumLoad = 0; mass = 100; }; class ACE_ReserveParachute: ACE_NonSteerableParachute { author = ECSTRING(common,ACETeam); displayName = CSTRING(ReserveParachute); scope = 2; mass = 70; ParachuteClass = "NonSteerable_Parachute_F"; ace_reserveParachute = ""; ace_hasReserveParachute = 0; }; class B_Soldier_05_f; class B_Pilot_F: B_Soldier_05_f {backpack = "ACE_NonSteerableParachute";}; class I_Soldier_04_F; class I_pilot_F: I_Soldier_04_F {backpack = "ACE_NonSteerableParachute";}; class O_helipilot_F; class O_Pilot_F: O_helipilot_F {backpack = "ACE_NonSteerableParachute";}; };