// by commy2 #include "script_component.hpp" private ["_item", "_position", "_damage"]; _item = _this select 0; _position = _this select 1; _damage = _this select 2; if (isNil "_damage") then {_damage = 0}; // randomized end position _position = _position vectorAdd [1 - random 2, 1 - random 2, 0]; _item = createVehicle [_item, _position, [], 0, "NONE"]; _item setPosASL _position; ["fixCollision", _item] call EFUNC(common,localEvent); ["fixPosition", _item] call EFUNC(common,localEvent); _item setDamage _damage;