PREP(addLoadCaptiveActions);
PREP(canApplyHandcuffs);
PREP(canBlindfoldCaptive);
PREP(canEscortCaptive);
PREP(canLoadCaptive);
PREP(canRemoveBlindfoldCaptive);
PREP(canRemoveHandcuffs);
PREP(canStopEscorting);
PREP(canSurrender);
PREP(canUnloadCaptive);
PREP(doApplyHandcuffs);
PREP(doBlindfoldCaptive);
PREP(doEscortCaptive);
PREP(doLoadCaptive);
PREP(doRemoveHandcuffs);
PREP(doUnloadCaptive);
PREP(findEmptyNonFFVCargoSeat);
PREP(handleAnimChangedHandcuffed);
PREP(handleAnimChangedSurrendered);
PREP(handleGetIn);
PREP(handleGetOut);
PREP(handleKilled);
PREP(handleLocal);
PREP(handleOnUnconscious);
PREP(handlePlayerChanged);
PREP(handleRespawn);
PREP(handleUnitInitPost);
PREP(handleZeusDisplayChanged);
PREP(moduleHandcuffed);
PREP(moduleSettings);
PREP(moduleSurrender);
PREP(setHandcuffed);
PREP(setSurrendered);
PREP(vehicleCaptiveMoveIn);
PREP(vehicleCaptiveMoveOut);