class CfgMovesBasic; class CfgMovesMaleSdr: CfgMovesBasic { class States { // fixes hand being stuck at rifle which is on the back class AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon; class AinvPknlMstpSlayWnonDnon_medicOther: AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { weaponIK = 0; }; class DeadState; class UNCON_ANIM(1): DeadState { file = QPATHTO_T(data\ace_unconscious_1.rtm); }; class UNCON_ANIM(2): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_2.rtm); }; class UNCON_ANIM(3): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_3.rtm); }; class UNCON_ANIM(4): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_4.rtm); }; class UNCON_ANIM(5): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_5.rtm); }; class UNCON_ANIM(6): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_6.rtm); }; class UNCON_ANIM(7): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_7.rtm); }; class UNCON_ANIM(8): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_8.rtm); }; class UNCON_ANIM(1_1): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_1_1.rtm); }; class UNCON_ANIM(2_1): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_2_1.rtm); }; class UNCON_ANIM(3_1): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_3_1.rtm); }; class UNCON_ANIM(4_1): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_4_1.rtm); }; class UNCON_ANIM(5_1): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_5_1.rtm); }; class UNCON_ANIM(6_1): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_6_1.rtm); }; class UNCON_ANIM(7_1): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_7_1.rtm); }; class UNCON_ANIM(8_1): UNCON_ANIM(1) { file = QPATHTO_T(data\ace_unconscious_8_1.rtm); }; /* added for the "ace_unc" part */ class KIA_passenger_boat_holdleft; class UNCON_ANIM(9): KIA_passenger_boat_holdleft {}; class KIA_driver_boat01; class UNCON_ANIM(10): KIA_driver_boat01 {}; class Unconscious; class UNCON_ANIM(faceDown): Unconscious {}; class UNCON_ANIM(faceLeft): Unconscious {}; class UNCON_ANIM(faceRight): Unconscious {}; class UNCON_ANIM(faceUp): Unconscious {}; class AmovPpneMstpSnonWnonDnon; class ACE_UnconsciousOutProne: AmovPpneMstpSnonWnonDnon { //file = "\A3\anims_f\Data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; looped = 0; canBlendStep = 0; blockMobileSwitching = 1; forceAim = 1; interpolationRestart = 1; variantsPlayer[] = {}; variantsAI[] = {}; useIdles = 0; InterpolateTo[] = {"Unconscious",0.2}; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.2}; speed = 100; }; }; };