class CfgVehicles { class Sound; class GVAR(Sound_low): Sound { author = ECSTRING(common,ACETeam); _generalMacro = QGVAR(Sound); scope = 1; sound = QGVAR(CookOff_low); }; class GVAR(Sound_mid): GVAR(Sound_low) { sound = QGVAR(CookOff_mid); }; class GVAR(Sound_high): GVAR(Sound_low) { sound = QGVAR(CookOff_high); }; class Tank; class Tank_F: Tank { GVAR(ammoLocation) = "HitHull"; GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"}; GVAR(probability) = 0.5; }; class MBT_02_base_F: Tank_F { GVAR(ammoLocation) = "HitTurret"; }; class Car_F; class Wheeled_APC_F: Car_F { GVAR(ammoLocation) = "HitHull"; GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"}; GVAR(probability) = 0.8; // big explosions for wheeled APCs (same as for tanks) explosionEffect = "FuelExplosionBig"; }; class MRAP_01_base_F: Car_F { GVAR(engineSmokeOffset)[] = {0,-2,0}; }; class MRAP_02_base_F: Car_F { GVAR(engineSmokeOffset)[] = {0,-2,0}; }; class MRAP_03_base_F: Car_F { GVAR(engineSmokeOffset)[] = {0,-2,0}; }; class Quadbike_01_base_F: Car_F { GVAR(engineSmokeOffset)[] = {0,1,0}; }; class Truck_F; class Truck_02_base_F: Truck_F { GVAR(engineSmokeOffset)[] = {0,-2.6,-0.1}; }; class Truck_02_MRL_base_F: Truck_02_base_F { GVAR(engineSmokeOffset)[] = {0,0.3,-0.1}; }; };