#include "..\script_component.hpp" /* * Author: L-H, edited by commy2, rewritten by joko // Jonas, re-rewritten by mharis001 * Returns the weight of the given object. * Weight is calculated from the object's mass, its current inventory, and PhysX mass if applicable. * * Arguments: * 0: Object * * Return Value: * Weight * * Example: * [cursorTarget] call ace_dragging_fnc_getWeight * * Public: No */ params ["_object"]; // Skip weight checking if it will be 0 if (GVAR(weightCoefficient) == 0) exitWith {0}; private _weight = loadAbs _object; if !(GVAR(skipContainerWeight)) then { // Add the mass of the object itself // getMass handles PhysX mass, this should be 0 for SupplyX containers and WeaponHolders // Use originalMass in case we're checking weight for a carried object _weight = _weight + ((_object getVariable [QGVAR(originalMass), getMass _object])); }; // Contents of backpacks get counted twice (https://github.com/acemod/ACE3/pull/8457#issuecomment-1062522447 and https://feedback.bistudio.com/T167469) // This is a workaround until that is fixed on BI's end { _x params ["", "_container"]; _weight = _weight - (loadAbs _container); } forEach (everyContainer _object); // Mass in Arma isn't an exact amount but rather a volume/weight value // This attempts to work around that by making it a usable value (sort of) GVAR(weightCoefficient) * _weight * 0.5 // return