class CfgWeapons { class weapon_LGBLauncherBase; class GVAR(12): weapon_LGBLauncherBase { displayName = "GBU-12 [ACE]"; magazines[] = { QGVAR(2Rnd_12), QGVAR(2Rnd_GBU12_LGB_MI10), QGVAR(4Rnd_GBU12), QGVAR(gbu12), QGVAR(1_PylonMissile_1Rnd_12), QGVAR(PylonMissile_Bomb_GBU12_x1), QGVAR(PylonRack_Bomb_GBU12_x2) }; EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud }; class GVAR(FAB250): weapon_LGBLauncherBase { displayName = "FAB-250M-54 [ACE]"; magazines[] = { QGVAR(1Rnd_FAB250), QGVAR(2Rnd_FAB250), QGVAR(1_PylonMissile_1Rnd_FAB250), QGVAR(PylonMissile_1Rnd_FAB250) }; EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud }; };