class CfgVehicles { class LandVehicle; class StaticWeapon: LandVehicle { class Turrets; class MainTurret; class ACE_Actions { class ACE_MainActions {}; }; }; class StaticATWeapon: StaticWeapon {}; class GVAR(9m14): StaticATWeapon { scope = 2; side = 1; faction = "BLU_F"; crew = "B_UAV_AI"; author = "Brandon (TCVM)"; //displayName = CSTRING(9m14); model = QPATHTOF(data\9m14_mount.p3d); picture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa"; UiPicture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa"; icon = "\A3\Static_F_Gamma\data\UI\map_StaticTurret_AT_CA.paa"; threat[] = {0.7,1.0,0.1}; cost = 150000; class Damage { tex[] = {}; mat[] = { "a3\static_f_gamma\data\staticturret_01.rvmat", "a3\static_f_gamma\data\staticturret_01_damage.rvmat", "a3\static_f_gamma\data\staticturret_01_destruct.rvmat", "a3\static_f_gamma\data\staticturret_02.rvmat", "a3\static_f_gamma\data\staticturret_02_damage.rvmat", "a3\static_f_gamma\data\staticturret_02_destruct.rvmat", "a3\weapons_f_beta\launchers\titan\data\titan_launcher.rvmat", "a3\weapons_f_beta\launchers\titan\data\titan_launcher_damage.rvmat", "a3\weapons_f_beta\launchers\titan\data\titan_launcher_destruct.rvmat", "a3\weapons_f_beta\launchers\titan\data\titan_mtube.rvmat", "a3\weapons_f_beta\launchers\titan\data\titan_mtube_damage.rvmat", "a3\weapons_f_beta\launchers\titan\data\titan_mtube_destruct.rvmat" }; }; // no human will be in a turret class Turrets: Turrets { class MainTurret: MainTurret { optics = 1; turretInfoType = "RscWeaponEmpty"; gunnerOpticsModel = ""; minElev = 0; maxElev = 0; weapons[] = { QGVAR(9m14) }; magazines[] = { QGVAR(9m14) }; gunnerAction = ""; gunnergetInAction = ""; gunnergetOutAction = ""; discreteDistance[] = {}; discreteDistanceInitIndex = 0; //displayName = CSTRING(9m14); class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 5; minAngleY = -100; maxAngleY = 100; initFov = 0.055; minFov = 0.055; // 6 degree FOV maxFov = 0.055; visionMode[] = {"Normal"}; thermalMode[] = {0}; }; gunnerRightHandAnimName = "OtocHlaven_shake"; gunnerLeftHandAnimName = "OtocHlaven_shake"; gunBeg = "spice rakety"; gunEnd = "konec rakety"; memoryPointGunnerOptics = "look"; }; }; soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5}; soundGetIn[] = {"A3\sounds_f\dummysound",0.00031622776,1,5}; armorStructural = 10.0; class ACE_CSW { disassembleTo = QGVAR(super); }; class ACE_Actions: ACE_Actions { class ACE_MainActions: ACE_MainActions { //displayName = CSTRING(9m14); }; }; }; };