--- layout: wiki title: Medical System description: ACE3 provides users with a more realistic medical system. group: feature order: 4 category: realism parent: wiki mod: ace version: major: 3 minor: 0 patch: 0 --- ## 1. Overview ACE3 provides users with a more realistic medical system. _tbd_ The old documentation (pre medical rewrite) can be [found on github](https://github.com/acemod/ACE3/blob/v3.12.6/docs/wiki/feature/medical-system.md){:target="_blank"} ## 2. Curated Medical Settings These settings are curated presets for different playstyles. They are meant to be used with the user config for the [CBA settings system](https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System){:target="_blank"}. Feel free to tweak the values of the settings to adjust it to your likings. ### 2.1 Settings for Co-Op missions #### 2.1.1 Preset 1 ```c++ force ace_medical_fatalDamageSource = 1; // Sum of Trauma death condition force ace_medical_AIDamageThreshold = 0.2; // Decreased AI damage threshold so AI dies in single headshot and few torso taps depending on vest force ace_medical_playerDamageThreshold = 3.5; // Increased damage threshold for players, high caliber weapons should still be fatal force ace_medical_bleedingCoefficient = 0.25; force ace_medical_spontaneousWakeUpChance = 0.85; // Stabilised players will wake up fast force ace_medical_spontaneousWakeUpEpinephrineBoost = 3; force ace_medical_statemachine_AIUnconsciousness = true; force ace_medical_statemachine_cardiacArrestTime = 630; ``` _more tbd_ ### 2.2 Settings for PvP missions #### 2.2.1 Preset 1 ```c++ force ace_medical_fatalDamageSource = 1; // Sum of Trauma death condition force ace_medical_feedback_painEffectType = 2; // Forced pain effect type to ensure that everyone is handicapped in the same way force ace_medical_spontaneousWakeUpChance = 0.15; // don't let players wake up too fast force ace_medical_statemachine_cardiacArrestTime = 300; // players should die fast once they are down and not treated force ace_medical_treatment_allowSelfStitch = 1; force ace_medical_treatment_clearTraumaAfterBandage = true; // to increase the flow of the PvP match (reduce limping) ``` _more tbd_ ## 3. Dependencies {% include dependencies_list.md component="medical" %}