class CfgGlasses { class G_Combat; class rhs_googles_black: G_Combat { ACE_Color[] = {0,0,0}; ACE_TintAmount = 16.0; ACE_Overlay = ""; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa); ACE_Resistance = 1; ACE_Protection = 0; ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa); }; class rhs_googles_clear: G_Combat { ACE_Color[] = {0,0,0}; ACE_TintAmount = 0; ACE_Overlay = ""; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa); ACE_Resistance = 1; ACE_Protection = 0; ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa); }; class rhs_googles_orange: G_Combat { ACE_Color[] = {1,0.5,0}; ACE_TintAmount = 8.0; ACE_Overlay = ""; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa); ACE_Resistance = 1; ACE_Protection = 0; ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa); }; class rhs_googles_yellow: G_Combat { ACE_Color[] = {0,0,-1.5}; ACE_TintAmount = 8.0; ACE_Overlay = ""; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa); ACE_Resistance = 1; ACE_Protection = 0; ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa); }; };