#include "script_component.hpp" /* * Author: bux578, commy2 * Returns the player or curator controlled unit. * Use this in INIT and RESPAWN eh scripts, because ACE_player isn't reset yet. * * Arguments: * None * * Return Value: * Player controlled unit * * Example: * [] call ace_common_fnc_player * * Public: Yes */ missionNamespace getVariable ["bis_fnc_moduleRemoteControl_unit", player]