#include "script_component.hpp" /* * Author: Ruthberg * Calculates the PAK treatment time based on the amount of damage to heal. * * Arguments: * 0: Medic (not used) * 1: Patient * * Return Value: * Treatment Time * * Example: * [player] call ace_medical_treatment_fnc_getHealTime * * Public: No */ #define DAMAGE_SCALING_FACTOR 5 params ["", "_patient"]; private _bodyPartDamage = 0; { _bodyPartDamage = _bodyPartDamage + _x; } forEach (_patient getVariable [QEGVAR(medical,bodyPartDamage), []]); 10 max (((_bodyPartDamage * DAMAGE_SCALING_FACTOR) min 180) * GVAR(timeCoefficientPAK))