#include "..\script_component.hpp" /* * Author: PabstMirror * Checks if the unit can drop distant units from their group * * Arguments: * 0: Unit * * Return Value: * Unit can drop distant units * * Example: * [player] call ace_interaction_fnc_canGroupDropDistantUnits * * Public: No */ params ["_unit"]; (_unit == leader _unit) && {missionNamespace getVariable [QGVAR(groupDropUnitDistance), 100] > 0}