#include "..\script_component.hpp" /* * Author: esteldunedain * Adds a vanilla laser target to the tracker PFH and globaly turns it on * * Argument: * 0: TargetObject (vanilla laser) * 1: Vehicle * * Return Value: * None * * Example: * [laserTarget player, player] call ace_laser_fnc_addLaserTarget; * * Public: No */ params ["_targetObject", "_vehicle"]; TRACE_2("params",_targetObject,_vehicle); // Get the designator variables, or use defaults private _waveLength = _vehicle getVariable [QGVAR(waveLength), ACE_DEFAULT_LASER_WAVELENGTH]; private _laserCode = _vehicle getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]; private _beamSpread = _vehicle getVariable [QGVAR(beamSpread), ACE_DEFAULT_LASER_BEAMSPREAD]; TRACE_3("codes",_waveLength,_laserCode,_beamSpread); // Laser method is the method ACE_Laser will use to determine from where to where it should project the designator cone _vehicle setVariable [QGVAR(targetObject), _targetObject, true]; private _laserMethod = QFUNC(findLaserSource); private _vehicleSourceSelection = ""; if (_vehicle isKindOf "CAManBase") then { _vehicleSourceSelection = "pilot"; } else { { // Go through turrets on vehicle and find the laser private _turretPath = _x; { if ((getNumber (configFile >> "CfgWeapons" >> _x >> "laser")) > 0) exitWith { _vehicleSourceSelection = getText (([_vehicle, _turretPath] call CBA_fnc_getTurret) >> "memoryPointGunnerOptics"); TRACE_3("",_turretPath,_x,_vehicleSourceSelection); }; } forEach (_vehicle weaponsTurret _turretPath); } forEach (allTurrets [_vehicle, true]); }; private _methodArgs = [_vehicleSourceSelection]; TRACE_6("Laser on:",_vehicle,_laserMethod,_waveLength,_laserCode,_beamSpread,_methodArgs); private _laserUuid = [_vehicle, _vehicle, _laserMethod, _waveLength, _laserCode, _beamSpread, _methodArgs] call FUNC(laserOn); GVAR(trackedLaserTargets) pushBack [_targetObject, _vehicle, _laserUuid, _laserCode]; TRACE_1("",GVAR(trackedLaserTargets)); if (GVAR(pfehID) == -1) then { TRACE_1("starting pfeh",count GVAR(trackedLaserTargets)); GVAR(pfehID) = [LINKFUNC(laserTargetPFH), 0, []] call CBA_fnc_addPerFrameHandler; };