// CODE BELOW TAKEN FROM TMR, PREFIXES EDITED FOR COMPATABILITY #define ACE_SWAY_DEPLOY 0.02 #define ACE_SWAY_DEPLOYPRONE 0.01 #define ACE_SWAY_RESTED 0.04 //0.08 #define ACE_SWAY_RESTEDPRONE 0.02 //0.04 #define ACE_DEPLOY_TURNSPEED 0.1 // Arma 3 doesn't respect turnSpeed. class CfgMovesBasic { class Default; class Actions { class RifleStandActions; class RifleStandActions_ace_deploy : RifleStandActions { stop = "AmovPercMstpSrasWrflDnon_ace_deploy"; default = "AmovPercMstpSrasWrflDnon_ace_deploy"; turnL = "AmovPercMstpSrasWrflDnon_ace_deploy"; turnR = "AmovPercMstpSrasWrflDnon_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustLStandActions; class RifleAdjustLStandActions_ace_deploy : RifleAdjustLStandActions { stop = "AadjPercMstpSrasWrflDleft_ace_deploy"; default = "AadjPercMstpSrasWrflDleft_ace_deploy"; AdjustL = "AadjPercMstpSrasWrflDleft_ace_deploy"; turnL = "AadjPercMstpSrasWrflDleft_ace_deploy"; turnR = "AadjPercMstpSrasWrflDleft_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustRStandActions; class RifleAdjustRStandActions_ace_deploy : RifleAdjustRStandActions { stop = "AadjPercMstpSrasWrflDright_ace_deploy"; default = "AadjPercMstpSrasWrflDright_ace_deploy"; AdjustRight = "AadjPercMstpSrasWrflDright_ace_deploy"; turnL = "AadjPercMstpSrasWrflDright_ace_deploy"; turnR = "AadjPercMstpSrasWrflDright_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustFStandActions; class RifleAdjustFStandActions_ace_deploy : RifleAdjustFStandActions { stop = "AadjPercMstpSrasWrflDup_ace_deploy"; default = "AadjPercMstpSrasWrflDup_ace_deploy"; AdjustF = "AadjPercMstpSrasWrflDup_ace_deploy"; turnL = "AadjPercMstpSrasWrflDup_ace_deploy"; turnR = "AadjPercMstpSrasWrflDup_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustBStandActions; class RifleAdjustBStandActions_ace_deploy : RifleAdjustBStandActions { stop = "AadjPercMstpSrasWrflDdown_ace_deploy"; default = "AadjPercMstpSrasWrflDdown_ace_deploy"; AdjustB = "AadjPercMstpSrasWrflDdown_ace_deploy"; turnR = "AadjPercMstpSrasWrflDdown_ace_deploy"; turnL = "AadjPercMstpSrasWrflDdown_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleKneelActions; class RifleKneelActions_ace_deploy : RifleKneelActions { stop = "AmovPknlMstpSrasWrflDnon_ace_deploy"; default = "AmovPknlMstpSrasWrflDnon_ace_deploy"; crouch = "AmovPknlMstpSrasWrflDnon_ace_deploy"; // TODO: this might cause issues turnL = "AmovPknlMstpSrasWrflDnon_ace_deploy"; turnR = "AmovPknlMstpSrasWrflDnon_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustLKneelActions; class RifleAdjustLKneelActions_ace_deploy : RifleAdjustLKneelActions { stop = "AadjPknlMstpSrasWrflDleft_ace_deploy"; default = "AadjPknlMstpSrasWrflDleft_ace_deploy"; turnL = "AadjPknlMstpSrasWrflDleft_ace_deploy"; turnR = "AadjPknlMstpSrasWrflDleft_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustRKneelActions; class RifleAdjustRKneelActions_ace_deploy : RifleAdjustRKneelActions { stop = "AadjPknlMstpSrasWrflDright_ace_deploy"; default = "AadjPknlMstpSrasWrflDright_ace_deploy"; turnL = "AadjPknlMstpSrasWrflDright_ace_deploy"; turnR = "AadjPknlMstpSrasWrflDright_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustFKneelActions; class RifleAdjustFKneelActions_ace_deploy : RifleAdjustFKneelActions { stop = "AadjPknlMstpSrasWrflDup_ace_deploy"; default = "AadjPknlMstpSrasWrflDup_ace_deploy"; turnL = "AadjPknlMstpSrasWrflDup_ace_deploy"; turnR = "AadjPknlMstpSrasWrflDup_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustBKneelActions; class RifleAdjustBKneelActions_ace_deploy : RifleAdjustBKneelActions { stop = "AadjPknlMstpSrasWrflDdown_ace_deploy"; default = "AadjPknlMstpSrasWrflDdown_ace_deploy"; turnL = "AadjPknlMstpSrasWrflDdown_ace_deploy"; turnR = "AadjPknlMstpSrasWrflDdown_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleProneActions; class RifleProneActions_ace_deploy : RifleProneActions { stop = "AmovPpneMstpSrasWrflDnon_ace_deploy"; default = "AmovPpneMstpSrasWrflDnon_ace_deploy"; turnL = "AmovPpneMstpSrasWrflDnon_ace_deploy"; turnR = "AmovPpneMstpSrasWrflDnon_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustLProneActions; class RifleAdjustLProneActions_ace_deploy : RifleAdjustLProneActions { stop = "AadjPpneMstpSrasWrflDleft_ace_deploy"; default = "AadjPpneMstpSrasWrflDleft_ace_deploy"; turnL = "AadjPpneMstpSrasWrflDleft_ace_deploy"; turnR = "AadjPpneMstpSrasWrflDleft_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustRProneActions; class RifleAdjustRProneActions_ace_deploy : RifleAdjustRProneActions { stop = "AadjPpneMstpSrasWrflDright_ace_deploy"; default = "AadjPpneMstpSrasWrflDright_ace_deploy"; turnL = "AadjPpneMstpSrasWrflDright_ace_deploy"; turnR = "AadjPpneMstpSrasWrflDright_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustFProneActions; class RifleAdjustFProneActions_ace_deploy : RifleAdjustFProneActions { stop = "aadjppnemstpsraswrfldup_ace_deploy"; default = "aadjppnemstpsraswrfldup_ace_deploy"; turnL = "aadjppnemstpsraswrfldup_ace_deploy"; turnR = "aadjppnemstpsraswrfldup_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustBProneActions; class RifleAdjustBProneActions_ace_deploy : RifleAdjustBProneActions { stop = "AadjPpneMstpSrasWrflDdown_ace_deploy"; default = "AadjPpneMstpSrasWrflDdown_ace_deploy"; turnL = "AadjPpneMstpSrasWrflDdown_ace_deploy"; turnR = "AadjPpneMstpSrasWrflDdown_ace_deploy"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; ////////////////////////////////////////////////////////////////////// class RifleStandActions_ace_rested : RifleStandActions { stop = "AmovPercMstpSrasWrflDnon_ace_rested"; default = "AmovPercMstpSrasWrflDnon_ace_rested"; turnL = "AmovPercMstpSrasWrflDnon_ace_rested"; turnR = "AmovPercMstpSrasWrflDnon_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustLStandActions_ace_rested : RifleAdjustLStandActions { stop = "AadjPercMstpSrasWrflDleft_ace_rested"; default = "AadjPercMstpSrasWrflDleft_ace_rested"; AdjustL = "AadjPercMstpSrasWrflDleft_ace_rested"; turnL = "AadjPercMstpSrasWrflDleft_ace_rested"; turnR = "AadjPercMstpSrasWrflDleft_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustRStandActions_ace_rested : RifleAdjustRStandActions { stop = "AadjPercMstpSrasWrflDright_ace_rested"; default = "AadjPercMstpSrasWrflDright_ace_rested"; AdjustRight = "AadjPercMstpSrasWrflDright_ace_rested"; turnL = "AadjPercMstpSrasWrflDright_ace_rested"; turnR = "AadjPercMstpSrasWrflDright_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustFStandActions_ace_rested : RifleAdjustFStandActions { stop = "AadjPercMstpSrasWrflDup_ace_rested"; default = "AadjPercMstpSrasWrflDup_ace_rested"; AdjustF = "AadjPercMstpSrasWrflDup_ace_rested"; turnL = "AadjPercMstpSrasWrflDup_ace_rested"; turnR = "AadjPercMstpSrasWrflDup_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustBStandActions_ace_rested : RifleAdjustBStandActions { stop = "AadjPercMstpSrasWrflDdown_ace_rested"; default = "AadjPercMstpSrasWrflDdown_ace_rested"; AdjustB = "AadjPercMstpSrasWrflDdown_ace_rested"; turnR = "AadjPercMstpSrasWrflDdown_ace_rested"; turnL = "AadjPercMstpSrasWrflDdown_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleKneelActions_ace_rested : RifleKneelActions { stop = "AmovPknlMstpSrasWrflDnon_ace_rested"; default = "AmovPknlMstpSrasWrflDnon_ace_rested"; crouch = "AmovPknlMstpSrasWrflDnon_ace_rested"; turnL = "AmovPknlMstpSrasWrflDnon_ace_rested"; turnR = "AmovPknlMstpSrasWrflDnon_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustLKneelActions_ace_rested : RifleAdjustLKneelActions { stop = "AadjPknlMstpSrasWrflDleft_ace_rested"; default = "AadjPknlMstpSrasWrflDleft_ace_rested"; turnL = "AadjPknlMstpSrasWrflDleft_ace_rested"; turnR = "AadjPknlMstpSrasWrflDleft_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustRKneelActions_ace_rested : RifleAdjustRKneelActions { stop = "AadjPknlMstpSrasWrflDright_ace_rested"; default = "AadjPknlMstpSrasWrflDright_ace_rested"; turnL = "AadjPknlMstpSrasWrflDright_ace_rested"; turnR = "AadjPknlMstpSrasWrflDright_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustFKneelActions_ace_rested : RifleAdjustFKneelActions { stop = "AadjPknlMstpSrasWrflDup_ace_rested"; default = "AadjPknlMstpSrasWrflDup_ace_rested"; turnL = "AadjPknlMstpSrasWrflDup_ace_rested"; turnR = "AadjPknlMstpSrasWrflDup_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustBKneelActions_ace_rested : RifleAdjustBKneelActions { stop = "AadjPknlMstpSrasWrflDdown_ace_rested"; default = "AadjPknlMstpSrasWrflDdown_ace_rested"; turnL = "AadjPknlMstpSrasWrflDdown_ace_rested"; turnR = "AadjPknlMstpSrasWrflDdown_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleProneActions_ace_rested : RifleProneActions { stop = "AmovPpneMstpSrasWrflDnon_ace_rested"; default = "AmovPpneMstpSrasWrflDnon_ace_rested"; turnL = "AmovPpneMstpSrasWrflDnon_ace_rested"; turnR = "AmovPpneMstpSrasWrflDnon_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustLProneActions_ace_rested : RifleAdjustLProneActions { stop = "AadjPpneMstpSrasWrflDleft_ace_rested"; default = "AadjPpneMstpSrasWrflDleft_ace_rested"; turnL = "AadjPpneMstpSrasWrflDleft_ace_rested"; turnR = "AadjPpneMstpSrasWrflDleft_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustRProneActions_ace_rested : RifleAdjustRProneActions { stop = "AadjPpneMstpSrasWrflDright_ace_rested"; default = "AadjPpneMstpSrasWrflDright_ace_rested"; turnL = "AadjPpneMstpSrasWrflDright_ace_rested"; turnR = "AadjPpneMstpSrasWrflDright_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustFProneActions_ace_rested : RifleAdjustFProneActions { stop = "aadjppnemstpsraswrfldup_ace_rested"; default = "aadjppnemstpsraswrfldup_ace_rested"; turnL = "aadjppnemstpsraswrfldup_ace_rested"; turnR = "aadjppnemstpsraswrfldup_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class RifleAdjustBProneActions_ace_rested : RifleAdjustBProneActions { stop = "AadjPpneMstpSrasWrflDdown_ace_rested"; default = "AadjPpneMstpSrasWrflDdown_ace_rested"; turnL = "AadjPpneMstpSrasWrflDdown_ace_rested"; turnR = "AadjPpneMstpSrasWrflDdown_ace_rested"; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; ////////////////////////////////////////////////////////////////////// // FFV ////////////////////////////////////////////////////////////////////// class passenger_inside_1Actions; class passenger_inside_1Actions_ace_deploy : passenger_inside_1Actions { stop = "passenger_inside_1_Aim_ace_deploy"; default = "passenger_inside_1_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_inside_2Actions; class passenger_inside_2Actions_ace_deploy : passenger_inside_2Actions { stop = "passenger_inside_2_Aim_ace_deploy"; default = "passenger_inside_2_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_inside_3Actions; class passenger_inside_3Actions_ace_deploy : passenger_inside_3Actions { stop = "passenger_inside_3_Aim_ace_deploy"; default = "passenger_inside_3_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_inside_4Actions; class passenger_inside_4Actions_ace_deploy : passenger_inside_4Actions { stop = "passenger_inside_4_Aim_ace_deploy"; default = "passenger_inside_4_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_bench_1Actions; class passenger_bench_1Actions_ace_deploy : passenger_bench_1Actions { stop = "passenger_bench_1_Aim_ace_deploy"; default = "passenger_bench_1_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_boat_1Actions; class passenger_boat_1Actions_ace_deploy : passenger_boat_1Actions { stop = "passenger_boat_1_Aim_ace_deploy"; default = "passenger_boat_1_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_boat_2Actions; class passenger_boat_2Actions_ace_deploy : passenger_boat_2Actions { stop = "passenger_boat_2_Aim_ace_deploy"; default = "passenger_boat_2_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_boat_3Actions; class passenger_boat_3Actions_ace_deploy : passenger_boat_3Actions { stop = "passenger_boat_3_Aim_ace_deploy"; default = "passenger_boat_3_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_boat_4Actions; class passenger_boat_4Actions_ace_deploy : passenger_boat_4Actions { stop = "passenger_boat_4_Aim_ace_deploy"; default = "passenger_boat_4_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_flatground_1Actions; class passenger_flatground_1Actions_ace_deploy : passenger_flatground_1Actions { stop = "passenger_flatground_1_Aim_ace_deploy"; default = "passenger_flatground_1_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_flatground_2Actions; class passenger_flatground_2Actions_ace_deploy : passenger_flatground_2Actions { stop = "passenger_flatground_2_Aim_ace_deploy"; default = "passenger_flatground_2_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_flatground_3Actions; class passenger_flatground_3Actions_ace_deploy : passenger_flatground_3Actions { stop = "passenger_flatground_3_Aim_ace_deploy"; default = "passenger_flatground_3_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_flatground_4Actions; class passenger_flatground_4Actions_ace_deploy : passenger_flatground_4Actions { stop = "passenger_flatground_4_Aim_ace_deploy"; default = "passenger_flatground_4_Aim_ace_deploy"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; ////////////////////////////////////////////////////////////////////// class passenger_inside_1Actions_ace_rested : passenger_inside_1Actions { stop = "passenger_inside_1_Aim_ace_rested"; default = "passenger_inside_1_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_inside_2Actions_ace_rested : passenger_inside_2Actions { stop = "passenger_inside_2_Aim_ace_rested"; default = "passenger_inside_2_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_inside_3Actions_ace_rested : passenger_inside_3Actions { stop = "passenger_inside_3_Aim_ace_rested"; default = "passenger_inside_3_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_inside_4Actions_ace_rested : passenger_inside_4Actions { stop = "passenger_inside_4_Aim_ace_rested"; default = "passenger_inside_4_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_bench_1Actions_ace_rested : passenger_bench_1Actions { stop = "passenger_bench_1_Aim_ace_rested"; default = "passenger_bench_1_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_boat_1Actions_ace_rested : passenger_boat_1Actions { stop = "passenger_boat_1_Aim_ace_rested"; default = "passenger_boat_1_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_boat_2Actions_ace_rested : passenger_boat_2Actions { stop = "passenger_boat_2_Aim_ace_rested"; default = "passenger_boat_2_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_boat_3Actions_ace_rested : passenger_boat_3Actions { stop = "passenger_boat_3_Aim_ace_rested"; default = "passenger_boat_3_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_boat_4Actions_ace_rested : passenger_boat_4Actions { stop = "passenger_boat_4_Aim_ace_rested"; default = "passenger_boat_4_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_flatground_1Actions_ace_rested : passenger_flatground_1Actions { stop = "passenger_flatground_1_Aim_ace_rested"; default = "passenger_flatground_1_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_flatground_2Actions_ace_rested : passenger_flatground_2Actions { stop = "passenger_flatground_2_Aim_ace_rested"; default = "passenger_flatground_2_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_flatground_3Actions_ace_rested : passenger_flatground_3Actions { stop = "passenger_flatground_3_Aim_ace_rested"; default = "passenger_flatground_3_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; class passenger_flatground_4Actions_ace_rested : passenger_flatground_4Actions { stop = "passenger_flatground_4_Aim_ace_rested"; default = "passenger_flatground_4_Aim_ace_rested"; turnL = ""; turnR = ""; turnSpeed = ACE_DEPLOY_TURNSPEED; limitFast = 1; }; }; }; class CfgMovesMaleSdr : CfgMovesBasic { class States { class AmovPercMstpSrasWrflDnon; class AmovPercMstpSrasWrflDnon_ace_deploy : AmovPercMstpSrasWrflDnon { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleStandActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_ace_deploy", 0.02}; ConnectFrom[] = {"AmovPercMstpSrasWrflDnon_ace_deploy", 0.02}; InterpolateFrom[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; }; class aadjpercmstpsraswrfldup; class aadjpercmstpsraswrfldup_ace_deploy : aadjpercmstpsraswrfldup { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleAdjustFStandActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpercmstpsraswrfldup_ace_deploy", 0.02}; ConnectFrom[] = {"aadjpercmstpsraswrfldup_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjpercmstpsraswrfldup", 0.02}; InterpolateTo[] = {"aadjpercmstpsraswrfldup", 0.02}; }; class aadjpercmstpsraswrflddown; class aadjpercmstpsraswrflddown_ace_deploy : aadjpercmstpsraswrflddown { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleAdjustBStandActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpercmstpsraswrflddown_ace_deploy", 0.02}; ConnectFrom[] = {"aadjpercmstpsraswrflddown_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjpercmstpsraswrflddown", 0.02}; InterpolateTo[] = {"aadjpercmstpsraswrflddown", 0.02}; }; class aadjpercmstpsraswrfldright; class aadjpercmstpsraswrfldright_ace_deploy : aadjpercmstpsraswrfldright { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleAdjustRStandActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpercmstpsraswrfldright_ace_deploy", 0.02}; ConnectFrom[] = {"aadjpercmstpsraswrfldright_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjpercmstpsraswrfldright", 0.02}; InterpolateTo[] = {"aadjpercmstpsraswrfldright", 0.02}; }; class aadjpercmstpsraswrfldleft; class aadjpercmstpsraswrfldleft_ace_deploy : aadjpercmstpsraswrfldleft { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleAdjustLStandActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpercmstpsraswrfldleft_ace_deploy", 0.02}; ConnectFrom[] = {"aadjpercmstpsraswrfldleft_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjpercmstpsraswrfldleft", 0.02}; InterpolateTo[] = {"aadjpercmstpsraswrfldleft", 0.02}; }; class aadjpknlmstpsraswrfldup; class aadjpknlmstpsraswrfldup_ace_deploy : aadjpknlmstpsraswrfldup { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleAdjustFKneelActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpknlmstpsraswrfldup_ace_deploy", 0.02}; ConnectFrom[] = {"aadjpknlmstpsraswrfldup_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjpknlmstpsraswrfldup", 0.02}; InterpolateTo[] = {"aadjpknlmstpsraswrfldup", 0.02}; }; class amovpknlmstpsraswrfldnon; class amovpknlmstpsraswrfldnon_ace_deploy : amovpknlmstpsraswrfldnon { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleKneelActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"amovpknlmstpsraswrfldnon_ace_deploy", 0.02}; ConnectFrom[] = {"amovpknlmstpsraswrfldnon_ace_deploy", 0.02}; InterpolateFrom[] = {"amovpknlmstpsraswrfldnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswrfldnon", 0.02}; }; class aadjpknlmstpsraswrflddown; class aadjpknlmstpsraswrflddown_ace_deploy : aadjpknlmstpsraswrflddown { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleAdjustBKneelActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpknlmstpsraswrflddown_ace_deploy", 0.02}; ConnectFrom[] = {"aadjpknlmstpsraswrflddown_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjpknlmstpsraswrflddown", 0.02}; InterpolateTo[] = {"aadjpknlmstpsraswrflddown", 0.02}; }; class aadjpknlmstpsraswrfldleft; class aadjpknlmstpsraswrfldleft_ace_deploy : aadjpknlmstpsraswrfldleft { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleAdjustLKneelActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpknlmstpsraswrfldleft_ace_deploy", 0.02}; ConnectFrom[] = {"aadjpknlmstpsraswrfldleft_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjpknlmstpsraswrfldleft", 0.02}; InterpolateTo[] = {"aadjpknlmstpsraswrfldleft", 0.02}; }; class aadjpknlmstpsraswrfldright; class aadjpknlmstpsraswrfldright_ace_deploy : aadjpknlmstpsraswrfldright { aimPrecision = ACE_SWAY_DEPLOY; actions = "RifleAdjustRKneelActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpknlmstpsraswrfldright_ace_deploy", 0.02}; ConnectFrom[] = {"aadjpknlmstpsraswrfldright_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjpknlmstpsraswrfldright", 0.02}; InterpolateTo[] = {"aadjpknlmstpsraswrfldright", 0.02}; }; class aadjppnemstpsraswrfldup; class aadjppnemstpsraswrfldup_ace_deploy : aadjppnemstpsraswrfldup { aimPrecision = ACE_SWAY_DEPLOYPRONE; actions = "RifleAdjustFProneActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjppnemstpsraswrfldup_ace_deploy", 0.02}; ConnectFrom[] = {"aadjppnemstpsraswrfldup_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjppnemstpsraswrfldup", 0.02}; InterpolateTo[] = {"aadjppnemstpsraswrfldup", 0.02}; }; class amovppnemstpsraswrfldnon; class amovppnemstpsraswrfldnon_ace_deploy : amovppnemstpsraswrfldnon { aimPrecision = ACE_SWAY_DEPLOYPRONE; actions = "RifleProneActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"amovppnemstpsraswrfldnon_ace_deploy", 0.02}; ConnectFrom[] = {"amovppnemstpsraswrfldnon_ace_deploy", 0.02}; InterpolateFrom[] = {"amovppnemstpsraswrfldnon", 0.02}; InterpolateTo[] = {"amovppnemstpsraswrfldnon", 0.02}; }; class aadjppnemstpsraswrflddown; class aadjppnemstpsraswrflddown_ace_deploy : aadjppnemstpsraswrflddown { aimPrecision = ACE_SWAY_DEPLOYPRONE; actions = "RifleAdjustBKneelActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjppnemstpsraswrflddown_ace_deploy", 0.02}; ConnectFrom[] = {"aadjppnemstpsraswrflddown_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjppnemstpsraswrflddown", 0.02}; InterpolateTo[] = {"aadjppnemstpsraswrflddown", 0.02}; }; class aadjppnemstpsraswrfldleft; class aadjppnemstpsraswrfldleft_ace_deploy : aadjppnemstpsraswrfldleft { aimPrecision = ACE_SWAY_DEPLOYPRONE; actions = "RifleAdjustLKneelActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjppnemstpsraswrfldleft_ace_deploy", 0.02}; ConnectFrom[] = {"aadjppnemstpsraswrfldleft_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjppnemstpsraswrfldleft", 0.02}; InterpolateTo[] = {"aadjppnemstpsraswrfldleft", 0.02}; }; class aadjppnemstpsraswrfldright; class aadjppnemstpsraswrfldright_ace_deploy : aadjppnemstpsraswrfldright { aimPrecision = ACE_SWAY_DEPLOYPRONE; actions = "RifleAdjustRKneelActions_ace_deploy"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjppnemstpsraswrfldright_ace_deploy", 0.02}; ConnectFrom[] = {"aadjppnemstpsraswrfldright_ace_deploy", 0.02}; InterpolateFrom[] = {"aadjppnemstpsraswrfldright", 0.02}; InterpolateTo[] = {"aadjppnemstpsraswrfldright", 0.02}; }; ///////////////////////////////////////////////////////////////////////////// class AmovPercMstpSrasWrflDnon_ace_rested : AmovPercMstpSrasWrflDnon { aimPrecision = ACE_SWAY_RESTED; actions = "RifleStandActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_ace_rested", 0.02}; ConnectFrom[] = {"AmovPercMstpSrasWrflDnon_ace_rested", 0.02}; InterpolateFrom[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; }; class aadjpercmstpsraswrfldup_ace_rested : aadjpercmstpsraswrfldup { aimPrecision = ACE_SWAY_RESTED; actions = "RifleAdjustFStandActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpercmstpsraswrfldup_ace_rested", 0.02}; ConnectFrom[] = {"aadjpercmstpsraswrfldup_ace_rested", 0.02}; InterpolateFrom[] = {"aadjpercmstpsraswrfldup", 0.02}; InterpolateTo[] = {"aadjpercmstpsraswrfldup", 0.02}; }; class aadjpercmstpsraswrflddown_ace_rested : aadjpercmstpsraswrflddown { aimPrecision = ACE_SWAY_RESTED; actions = "RifleAdjustBStandActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpercmstpsraswrflddown_ace_rested", 0.02}; ConnectFrom[] = {"aadjpercmstpsraswrflddown_ace_rested", 0.02}; InterpolateFrom[] = {"aadjpercmstpsraswrflddown", 0.02}; InterpolateTo[] = {"aadjpercmstpsraswrflddown", 0.02}; }; class aadjpercmstpsraswrfldright_ace_rested : aadjpercmstpsraswrfldright { aimPrecision = ACE_SWAY_RESTED; actions = "RifleAdjustRStandActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpercmstpsraswrfldright_ace_rested", 0.02}; ConnectFrom[] = {"aadjpercmstpsraswrfldright_ace_rested", 0.02}; InterpolateFrom[] = {"aadjpercmstpsraswrfldright", 0.02}; InterpolateTo[] = {"aadjpercmstpsraswrfldright", 0.02}; }; class aadjpercmstpsraswrfldleft_ace_rested : aadjpercmstpsraswrfldleft { aimPrecision = ACE_SWAY_RESTED; actions = "RifleAdjustLStandActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpercmstpsraswrfldleft_ace_rested", 0.02}; ConnectFrom[] = {"aadjpercmstpsraswrfldleft_ace_rested", 0.02}; InterpolateFrom[] = {"aadjpercmstpsraswrfldleft", 0.02}; InterpolateTo[] = {"aadjpercmstpsraswrfldleft", 0.02}; }; class aadjpknlmstpsraswrfldup_ace_rested : aadjpknlmstpsraswrfldup { aimPrecision = ACE_SWAY_RESTED; actions = "RifleAdjustFKneelActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpknlmstpsraswrfldup_ace_rested", 0.02}; ConnectFrom[] = {"aadjpknlmstpsraswrfldup_ace_rested", 0.02}; InterpolateFrom[] = {"aadjpknlmstpsraswrfldup", 0.02}; InterpolateTo[] = {"aadjpknlmstpsraswrfldup", 0.02}; }; class amovpknlmstpsraswrfldnon_ace_rested : amovpknlmstpsraswrfldnon { aimPrecision = ACE_SWAY_RESTED; actions = "RifleKneelActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"amovpknlmstpsraswrfldnon_ace_rested", 0.02}; ConnectFrom[] = {"amovpknlmstpsraswrfldnon_ace_rested", 0.02}; InterpolateFrom[] = {"amovpknlmstpsraswrfldnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswrfldnon", 0.02}; }; class aadjpknlmstpsraswrflddown_ace_rested : aadjpknlmstpsraswrflddown { aimPrecision = ACE_SWAY_RESTED; actions = "RifleAdjustBKneelActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpknlmstpsraswrflddown_ace_rested", 0.02}; ConnectFrom[] = {"aadjpknlmstpsraswrflddown_ace_rested", 0.02}; InterpolateFrom[] = {"aadjpknlmstpsraswrflddown", 0.02}; InterpolateTo[] = {"aadjpknlmstpsraswrflddown", 0.02}; }; class aadjpknlmstpsraswrfldleft_ace_rested : aadjpknlmstpsraswrfldleft { aimPrecision = ACE_SWAY_RESTED; actions = "RifleAdjustLKneelActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpknlmstpsraswrfldleft_ace_rested", 0.02}; ConnectFrom[] = {"aadjpknlmstpsraswrfldleft_ace_rested", 0.02}; InterpolateFrom[] = {"aadjpknlmstpsraswrfldleft", 0.02}; InterpolateTo[] = {"aadjpknlmstpsraswrfldleft", 0.02}; }; class aadjpknlmstpsraswrfldright_ace_rested : aadjpknlmstpsraswrfldright { aimPrecision = ACE_SWAY_RESTED; actions = "RifleAdjustRKneelActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjpknlmstpsraswrfldright_ace_rested", 0.02}; ConnectFrom[] = {"aadjpknlmstpsraswrfldright_ace_rested", 0.02}; InterpolateFrom[] = {"aadjpknlmstpsraswrfldright", 0.02}; InterpolateTo[] = {"aadjpknlmstpsraswrfldright", 0.02}; }; class aadjppnemstpsraswrfldup_ace_rested : aadjppnemstpsraswrfldup { aimPrecision = ACE_SWAY_RESTEDPRONE; actions = "RifleAdjustFProneActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjppnemstpsraswrfldup_ace_rested", 0.02}; ConnectFrom[] = {"aadjppnemstpsraswrfldup_ace_rested", 0.02}; InterpolateFrom[] = {"aadjppnemstpsraswrfldup", 0.02}; InterpolateTo[] = {"aadjppnemstpsraswrfldup", 0.02}; }; class amovppnemstpsraswrfldnon_ace_rested : amovppnemstpsraswrfldnon { aimPrecision = ACE_SWAY_RESTEDPRONE; actions = "RifleProneActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"amovppnemstpsraswrfldnon_ace_rested", 0.02}; ConnectFrom[] = {"amovppnemstpsraswrfldnon_ace_rested", 0.02}; InterpolateFrom[] = {"amovppnemstpsraswrfldnon", 0.02}; InterpolateTo[] = {"amovppnemstpsraswrfldnon", 0.02}; }; class aadjppnemstpsraswrflddown_ace_rested : aadjppnemstpsraswrflddown { aimPrecision = ACE_SWAY_RESTEDPRONE; actions = "RifleAdjustBKneelActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjppnemstpsraswrflddown_ace_rested", 0.02}; ConnectFrom[] = {"aadjppnemstpsraswrflddown_ace_rested", 0.02}; InterpolateFrom[] = {"aadjppnemstpsraswrflddown", 0.02}; InterpolateTo[] = {"aadjppnemstpsraswrflddown", 0.02}; }; class aadjppnemstpsraswrfldleft_ace_rested : aadjppnemstpsraswrfldleft { aimPrecision = ACE_SWAY_RESTEDPRONE; actions = "RifleAdjustLKneelActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjppnemstpsraswrfldleft_ace_rested", 0.02}; ConnectFrom[] = {"aadjppnemstpsraswrfldleft_ace_rested", 0.02}; InterpolateFrom[] = {"aadjppnemstpsraswrfldleft", 0.02}; InterpolateTo[] = {"aadjppnemstpsraswrfldleft", 0.02}; }; class aadjppnemstpsraswrfldright_ace_rested : aadjppnemstpsraswrfldright { aimPrecision = ACE_SWAY_RESTEDPRONE; actions = "RifleAdjustRKneelActions_ace_rested"; aiming = "aimingLying"; speed = 0.01; onLandEnd = true; onLandBeg = true; ConnectTo[] = {"aadjppnemstpsraswrfldright_ace_rested", 0.02}; ConnectFrom[] = {"aadjppnemstpsraswrfldright_ace_rested", 0.02}; InterpolateFrom[] = {"aadjppnemstpsraswrfldright", 0.02}; InterpolateTo[] = {"aadjppnemstpsraswrfldright", 0.02}; }; ////////////////////////////////////////////////////////////////////// // FFV ////////////////////////////////////////////////////////////////////// class passenger_bench_1_Aim; class passenger_bench_1_Aim_ace_deploy : passenger_bench_1_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_bench_1Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_bench_1_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_bench_1_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_bench_1_Aim", 0.02}; InterpolateTo[] = {"passenger_bench_1_Aim", 0.02}; }; class passenger_inside_1_Aim; class passenger_inside_1_Aim_ace_deploy : passenger_inside_1_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_inside_1Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_inside_1_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_inside_1_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_inside_1_Aim", 0.02}; InterpolateTo[] = {"passenger_inside_1_Aim", 0.02}; }; class passenger_inside_2_Aim; class passenger_inside_2_Aim_ace_deploy : passenger_inside_2_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_inside_2Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_inside_2_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_inside_2_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_inside_2_Aim", 0.02}; InterpolateTo[] = {"passenger_inside_2_Aim", 0.02}; }; class passenger_inside_3_Aim; class passenger_inside_3_Aim_ace_deploy : passenger_inside_3_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_inside_3Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_inside_3_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_inside_3_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_inside_3_Aim", 0.02}; InterpolateTo[] = {"passenger_inside_3_Aim", 0.02}; }; class passenger_inside_4_Aim; class passenger_inside_4_Aim_ace_deploy : passenger_inside_4_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_inside_4Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_inside_4_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_inside_4_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_inside_4_Aim", 0.02}; InterpolateTo[] = {"passenger_inside_4_Aim", 0.02}; }; class passenger_boat_1_Aim; class passenger_boat_1_Aim_ace_deploy : passenger_boat_1_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_boat_1Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_boat_1_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_boat_1_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_boat_1_Aim", 0.02}; InterpolateTo[] = {"passenger_boat_1_Aim", 0.02}; }; class passenger_boat_2_Aim; class passenger_boat_2_Aim_ace_deploy : passenger_boat_2_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_boat_2Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_boat_2_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_boat_2_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_boat_2_Aim", 0.02}; InterpolateTo[] = {"passenger_boat_2_Aim", 0.02}; }; class passenger_boat_3_Aim; class passenger_boat_3_Aim_ace_deploy : passenger_boat_3_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_boat_3Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_boat_3_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_boat_3_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_boat_3_Aim", 0.02}; InterpolateTo[] = {"passenger_boat_3_Aim", 0.02}; }; class passenger_boat_4_Aim; class passenger_boat_4_Aim_ace_deploy : passenger_boat_4_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_boat_4Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_boat_4_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_boat_4_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_boat_4_Aim", 0.02}; InterpolateTo[] = {"passenger_boat_4_Aim", 0.02}; }; class passenger_flatground_1_Aim; class passenger_flatground_1_Aim_ace_deploy : passenger_flatground_1_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_flatground_1Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_flatground_1_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_flatground_1_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_flatground_1_Aim", 0.02}; InterpolateTo[] = {"passenger_flatground_1_Aim", 0.02}; }; class passenger_flatground_2_Aim; class passenger_flatground_2_Aim_ace_deploy : passenger_flatground_2_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_flatground_2Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_flatground_2_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_flatground_2_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_flatground_2_Aim", 0.02}; InterpolateTo[] = {"passenger_flatground_2_Aim", 0.02}; }; class passenger_flatground_3_Aim; class passenger_flatground_3_Aim_ace_deploy : passenger_flatground_3_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_flatground_3Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_flatground_3_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_flatground_3_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_flatground_3_Aim", 0.02}; InterpolateTo[] = {"passenger_flatground_3_Aim", 0.02}; }; class passenger_flatground_4_Aim; class passenger_flatground_4_Aim_ace_deploy : passenger_flatground_4_Aim { aimPrecision = ACE_SWAY_DEPLOY; actions = "passenger_flatground_4Actions_ace_deploy"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_flatground_4_Aim_ace_deploy", 0.02}; ConnectFrom[] = {"passenger_flatground_4_Aim_ace_deploy", 0.02}; InterpolateFrom[] = {"passenger_flatground_4_Aim", 0.02}; InterpolateTo[] = {"passenger_flatground_4_Aim", 0.02}; }; ////////////////////////////////////////////////////////////////////// class passenger_bench_1_Aim_ace_rested : passenger_bench_1_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_bench_1Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_bench_1_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_bench_1_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_bench_1_Aim", 0.02}; InterpolateTo[] = {"passenger_bench_1_Aim", 0.02}; }; class passenger_inside_1_Aim_ace_rested : passenger_inside_1_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_inside_1Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_inside_1_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_inside_1_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_inside_1_Aim", 0.02}; InterpolateTo[] = {"passenger_inside_1_Aim", 0.02}; }; class passenger_inside_2_Aim_ace_rested : passenger_inside_2_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_inside_2Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_inside_2_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_inside_2_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_inside_2_Aim", 0.02}; InterpolateTo[] = {"passenger_inside_2_Aim", 0.02}; }; class passenger_inside_3_Aim_ace_rested : passenger_inside_3_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_inside_3Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_inside_3_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_inside_3_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_inside_3_Aim", 0.02}; InterpolateTo[] = {"passenger_inside_3_Aim", 0.02}; }; class passenger_inside_4_Aim_ace_rested : passenger_inside_4_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_inside_4Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_inside_4_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_inside_4_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_inside_4_Aim", 0.02}; InterpolateTo[] = {"passenger_inside_4_Aim", 0.02}; }; class passenger_boat_1_Aim_ace_rested : passenger_boat_1_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_boat_1Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_boat_1_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_boat_1_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_boat_1_Aim", 0.02}; InterpolateTo[] = {"passenger_boat_1_Aim", 0.02}; }; class passenger_boat_2_Aim_ace_rested : passenger_boat_2_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_boat_2Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_boat_2_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_boat_2_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_boat_2_Aim", 0.02}; InterpolateTo[] = {"passenger_boat_2_Aim", 0.02}; }; class passenger_boat_3_Aim_ace_rested : passenger_boat_3_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_boat_3Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_boat_3_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_boat_3_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_boat_3_Aim", 0.02}; InterpolateTo[] = {"passenger_boat_3_Aim", 0.02}; }; class passenger_boat_4_Aim_ace_rested : passenger_boat_4_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_boat_4Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_boat_4_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_boat_4_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_boat_4_Aim", 0.02}; InterpolateTo[] = {"passenger_boat_4_Aim", 0.02}; }; class passenger_flatground_1_Aim_ace_rested : passenger_flatground_1_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_flatground_1Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_flatground_1_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_flatground_1_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_flatground_1_Aim", 0.02}; InterpolateTo[] = {"passenger_flatground_1_Aim", 0.02}; }; class passenger_flatground_2_Aim_ace_rested : passenger_flatground_2_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_flatground_2Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_flatground_2_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_flatground_2_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_flatground_2_Aim", 0.02}; InterpolateTo[] = {"passenger_flatground_2_Aim", 0.02}; }; class passenger_flatground_3_Aim_ace_rested : passenger_flatground_3_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_flatground_3Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_flatground_3_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_flatground_3_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_flatground_3_Aim", 0.02}; InterpolateTo[] = {"passenger_flatground_3_Aim", 0.02}; }; class passenger_flatground_4_Aim_ace_rested : passenger_flatground_4_Aim { aimPrecision = ACE_SWAY_RESTED; actions = "passenger_flatground_4Actions_ace_rested"; aiming = "aimingDefault"; speed = 0.01; onLandEnd = false; onLandBeg = false; ConnectTo[] = {"passenger_flatground_4_Aim_ace_rested", 0.02}; ConnectFrom[] = {"passenger_flatground_4_Aim_ace_rested", 0.02}; InterpolateFrom[] = {"passenger_flatground_4_Aim", 0.02}; InterpolateTo[] = {"passenger_flatground_4_Aim", 0.02}; }; }; };