/* * Author: commy2, KoffeinFlummi * * Sets the structural damage of a vehicle without altering the hitPoints. * THIS NEEDS TO BE CALLED FROM THE PC WHERE THE VEHICLE IS LOCAL. * * Arguments: * 0: Vehicle * 1: Damage * * Return Value: * None */ #include private ["_vehicle", "_damage", "_hitPoints", "_damageHitPoint"]; _vehicle = _this select 0; _damage = _this select 1; _hitPoints = []; { _damageHitPoint = _vehicle getHitPointDamage _x; if (isNil "_damageHitPoint") then {_damageHitPoint = 0}; _hitPoints set [_forEachIndex, _damageHitPoint]; } forEach ALL_HITPOINTS; _vehicle setDamage _damage; { _vehicle setHitPointDamage [_x, _hitPoints select _forEachIndex]; } forEach ALL_HITPOINTS;