// by commy2, handle AI 0 spawn { while {true} do { sleep 10; _allGroups = [allGroups, {local _this}] call AGM_Core_fnc_filter; { { call { if (damage _x > 0) exitWith { [_x, "bandage"] call AGM_Medical_fnc_aiInitTask; }; if (_x getVariable ["AGM_isUnconscious", false]) exitWith { [_x, "epipen"] call AGM_Medical_fnc_aiInitTask; }; if (_x getVariable ["AGM_Blood", 1] < 1) exitWith { [_x, "bloodbag"] call AGM_Medical_fnc_aiInitTask; }; if (_x getVariable ["AGM_Pain", 0] > 0) exitWith { [_x, "morphine"] call AGM_Medical_fnc_aiInitTask; }; }; } forEach units _x } forEach _allGroups; }; };