class CfgVehicles { class Logic; class Module_F: Logic { class ArgumentsBaseUnits { }; }; class cse_sys_backblast: Module_F { scope = 2; displayName = "Backblast [CSE]"; icon = "\cse\cse_main\data\cse_backblast_module.paa"; category = "cse_equipment"; function = "cse_fnc_initalizeModule_F"; functionPriority = 1; isGlobal = 1; isTriggerActivated = 0; class Arguments { class inBuilding { displayName = "Affect Buildings"; description = "Should backblast be affected by structures"; typeName = "BOOL"; }; class forAI { displayName = "Enable for AI"; description = "Should backblast be enabled for AI"; typeName = "BOOL"; }; class damageModifier { displayName = "Damage modifier"; description = "Select the aggressiveness of the backblast damage"; typeName = "NUMBER"; class values { class recruit { name = "Recruit"; value = 0.5; }; class regular { name = "Regular"; value = 1.0; default = 1; }; class veteran { name = "Veteran"; value = 1.2; }; class expert { name = "Expert"; value = 1.4; }; }; }; class advanced { displayName = "Advanced Backblast"; description = "Should enviroment and walls have an effect on backblast?"; typeName = "BOOL"; }; }; }; };