Density = 3.9; // g/cm3 rough = 0.1; // ?????????????????? dust = 0; // ?????????????????? bulletPenetrability = 15; // This is the vanilla penetration coefficient soundEnviron = "Empty"; // ?????????????????? isWater = "false"; // lol friction = 0.7; // Physx engine friction restitution = 0.3; // The amount of energy each particle retains after a collision. Typically this produces a bouncing effect. impact = "hitMetal"; // duh soundHit = "Metal"; // duh deflection = 2; // physx bounce deflecting property used // Extended ACE settings brinell_hardness = 800; yield_strength = 262; tensile_strength = 2600;