/* * Author: Jonpas * Sets Object View Distance dynamically based on current Field of View, between Object View Distance (minimal value) and View Distance (maximum value) set before this PFH starts. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_viewdistance_fnc_setFovBasedOvdPFH * * Public: No */ #include "script_component.hpp" #define VD_ZOOM_NORMAL 1.00041 #define VD_ZOOM_DIVISION 35 #define VD_ZOOM_DIVISION_AIR 10 params ["", "_idPFH"]; // Remove PFH and set Object View Distance back to what it was before if (GVAR(objectViewDistanceCoeff) < 6) exitWith { [_idPFH] call CBA_fnc_removePerFrameHandler; GVAR(fovBasedPFHminimalViewDistance) = nil; }; private ["_zoom"]; _zoom = (call CBA_fnc_getFov) select 1; // Air if ((vehicle ACE_player) isKindOf "Air") exitWith { if (_zoom > VD_ZOOM_NORMAL) then { // Dynamically set Object View Distance based on player's Zoom Level and View Distance setObjectViewDistance ((_zoom / VD_ZOOM_DIVISION_AIR * (viewDistance - GVAR(fovBasedPFHminimalViewDistance))) + GVAR(fovBasedPFHminimalViewDistance)); } else { setObjectViewDistance (GVAR(fovBasedPFHminimalViewDistance) + viewDistance / 10); }; TRACE_2("FoV Based",getObjectViewDistance select 0,_zoom); }; // Land if (_zoom > VD_ZOOM_NORMAL) then { // Dynamically set Object View Distance based on player's Zoom Level and View Distance setObjectViewDistance ((_zoom / VD_ZOOM_DIVISION * (viewDistance - GVAR(fovBasedPFHminimalViewDistance))) + GVAR(fovBasedPFHminimalViewDistance)); } else { setObjectViewDistance GVAR(fovBasedPFHminimalViewDistance); }; TRACE_2("FoV Based",getObjectViewDistance select 0,_zoom);