/* * Author: Glowbal * Initialize variables for loadable objects. Called from init EH. * * Arguments: * 0: Any object * * Return value: * None * * Public: No */ #include "script_component.hpp" params ["_object"]; if (getNumber (configFile >> "CfgVehicles" >> typeOf _object >> QGVAR(canLoad)) != 1) exitwith {}; private ["_type", "_action"]; _type = typeOf _object; // do nothing if the class is already initialized if (_type in GVAR(initializedItemClasses)) exitWith {}; GVAR(initializedItemClasses) pushBack _type; _action = [QGVAR(load), localize LSTRING(loadObject), QUOTE(PATHTOF(UI\Icon_load.paa)), {[_player, _target] call FUNC(startLoadIn)}, {GVAR(enable) && {[_player, _target] call FUNC(canLoad)}] call EFUNC(interact_menu,createAction); [_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);