/* * Author: commy2 * Play the change firemode sound for specified weapon at units position. * * Arguments: * 0: Unit * 1: Weapon * * Return Value: * None * * Example: * [player, currentWeapon player] call ace_weaponselect_fnc_playChangeFiremodeSound * * Public: No */ #include "script_component.hpp" private ["_sound"]; params ["_unit", "_weapon"]; _sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound"); if (count _sound == 0) exitWith {}; // add file extension if call { { if (toLower (_sound select 0) find _x == count toArray (_sound select 0) - count toArray _x - 1) exitWith {false}; true } forEach [".wav", ".ogg", ".wss"]; } then { _sound set [0, (_sound select 0) + ".wss"]; }; // add default volume, pitch and distance if (count _sound < 2) then {_sound pushBack 1}; if (count _sound < 3) then {_sound pushBack 1}; if (count _sound < 4) then {_sound pushBack 0}; private "_position"; _position = _unit modelToWorldVisual (_unit selectionPosition "RightHand"); _position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)]; playSound3D [_sound select 0, objNull, false, _position, _sound select 1, _sound select 2, _sound select 3];