#include "..\script_component.hpp" /* * Author: Jonpas * Handles AI spawn and requests a rebalance if applicable. * * Arguments: * 0: Object * * Return Value: * None * * Example: * [object] call ace_headless_fnc_handleSpawn * * Public: No */ params ["_object"]; TRACE_1("Spawn",_object); // Exit if HC transferring disabled or object not a unit (including unit inside vehicle) or is player if (!(_object in allUnits) || {isPlayer _object}) exitWith {}; // Exit and blacklist if of blacklist type if ({_object isKindOf _x} count GVAR(blacklistType) > 0) exitWith { _object setVariable [QXGVAR(blacklist), true]; }; // Rebalance [false] call FUNC(rebalance);