#include "..\script_component.hpp" /* * Author: Glowbal, mharis001 * Uses one of the treatment items. Respects the priority defined by the allowSharedEquipment setting. * Can use items from vehicle inventory if either unit is in a vehicle. * * Arguments: * 0: Medic * 1: Patient * 2: Items * * Return Value: * User and Item * * Example: * [player, cursorObject, ["bandage"]] call ace_medical_treatment_fnc_useItem * * Public: No */ params ["_medic", "_patient", "_items"]; if (_medic isEqualTo player && {!isNull findDisplay 312}) exitWith { [_medic, _items select 0] }; scopeName "Main"; private _useOrder = [[_patient, _medic], [_medic, _patient], [_medic]] select GVAR(allowSharedEquipment); { private _unit = _x; private _unitVehicle = objectParent _unit; private _unitItems = _x call EFUNC(common,uniqueItems); { if (!isNull _unitVehicle && {_x in (itemCargo _unitVehicle)}) then { _unitVehicle addItemCargoGlobal [_x, -1]; [_unit, _x] breakOut "Main"; }; if (_x in _unitItems) then { _unit removeItem _x; [_unit, _x] breakOut "Main"; }; } forEach _items; } forEach _useOrder; [objNull, ""]