#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet * Removes the glasses effect from the screen, removes dirt effect, removes rain effect, removes dust effect. Does not reset array (glasses will still be broken, dirty, ect.) * * Arguments: * None * * Return Value: * None * * Example: * call ace_goggles_fnc_removeGlassesEffect * * Public: Yes */ GVAR(EffectsActive) = false; GVAR(PostProcess) ppEffectEnable false; if (!isNull (GLASSDISPLAY)) then { GLASSDISPLAY closeDisplay 0; }; if (GVAR(effects) in [2, 3]) then { call FUNC(removeDirtEffect); call FUNC(removeRainEffect); call FUNC(removeDustEffect); };