#include "script_component.hpp" /* * Author: drofseh * Update temperature of the round in the chamber and determine if a cookoff should occur. * * Arguments: * 0: Unit * 1: Weapon * 2: Barrel Temperature * * Return Value: * New temperature * * Example: * [player, currentWeapon player, 600] call ace_overheating_fnc_updateAmmoTemperature * * Public: No */ params ["_unit", "_weapon", "_barrelTemperature"]; TRACE_3("params",_unit,_weapon,_barrelTemperature); private _closedBolt = ([_weapon] call FUNC(getWeaponData)) select 6; private _canUnjam = [_unit] call FUNC(canUnjam); private _jamType = _unit getVariable [format [QGVAR(%1_jamType), _weapon], "None"]; // Skip if no ammo in chamber if ( _unit ammo _weapon < 1 // closed bolt, and jammed and type not failure to fire || {_closedBolt == 1 && {_canUnjam} && {!(_jamType in ["Fire","Dud"])}} // open bolt, and not jammed, or jammed and type not failure to fire || {_closedBolt == 0 && {!_canUnjam || {_canUnjam && {!(_jamType in ["Fire","Dud"])}}}} ) exitWith { private _ambientTemperature = ambientTemperature select 0; _unit setVariable [format [QGVAR(%1_ammoTemp), _weapon], _ambientTemperature]; _ambientTemperature }; private _ammoTempVarName = format [QGVAR(%1_ammoTemp), _weapon]; private _ammoTemperature = _unit getVariable [_ammoTempVarName, ambientTemperature select 0]; // heat or cool the ammo if (_ammoTemperature < _barrelTemperature) then { // this is functional and feels ok, but someone please do better heat transfer math here, my head hurts. private _temperatureDifference = _barrelTemperature - _ammoTemperature; _ammoTemperature = _ammoTemperature + (1 max ((_temperatureDifference / 2.75) - 100)); } else { _ammoTemperature = _barrelTemperature; }; // cookoff if too hot if (_ammoTemperature > (GUNPOWDER_IGNITION_TEMP * GVAR(cookoffCoef))) then { [_unit, _weapon, _canUnjam, _jamType] call FUNC(cookoffWeapon); // since a cookoff happened then the next round should start at the ambient temperature. _ammoTemperature = ambientTemperature select 0; }; _unit setVariable [_ammoTempVarName, _ammoTemperature]; _ammoTemperature