#include "..\script_component.hpp" /* * Author: Ruthberg * Initializes the advanced ballistics extension with terrain data * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_advanced_ballistics_fnc_initializeTerrainExtension * * Public: No */ if (!hasInterface) exitWith {}; if (!GVAR(enabled)) exitWith {}; private _initStartTime = diag_tickTime; private _mapSize = worldSize; if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith { INFO_1("Terrain already initialized [world: %1]",worldName); #ifdef DEBUG_MODE_FULL systemChat "AdvancedBallistics: Terrain already initialized"; #endif }; private _mapGrids = ceil(_mapSize / 50) + 1; private _gridCells = _mapGrids * _mapGrids; GVAR(currentGrid) = 0; INFO_2("Starting Terrain Extension [cells: %1] [world: %2]",_gridCells,worldName); [{ params ["_args","_idPFH"]; _args params ["_mapGrids", "_gridCells", "_initStartTime"]; if (GVAR(currentGrid) >= _gridCells) exitWith { INFO_2("Finished terrain initialization in %1 seconds [world: %2]",(diag_tickTime - _initStartTime) toFixed 2,worldName); #ifdef DEBUG_MODE_FULL systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", (diag_tickTime - _initStartTime) toFixed 2]; #endif [_idPFH] call CBA_fnc_removePerFrameHandler; }; for "_i" from 1 to 50 do { private _x = floor(GVAR(currentGrid) / _mapGrids) * 50; private _y = (GVAR(currentGrid) - floor(GVAR(currentGrid) / _mapGrids) * _mapGrids) * 50; private _gridCenter = [_x + 25, _y + 25]; private _gridHeight = round(getTerrainHeightASL _gridCenter); private _gridNumObjects = count (_gridCenter nearObjects ["Building", 50]); private _gridSurfaceIsWater = parseNumber (surfaceIsWater _gridCenter); "ace_advanced_ballistics" callExtension format["set:%1:%2:%3", _gridHeight, _gridNumObjects, _gridSurfaceIsWater]; GVAR(currentGrid) = GVAR(currentGrid) + 1; if (GVAR(currentGrid) >= _gridCells) exitWith {}; }; }, 0, [_mapGrids, _gridCells, _initStartTime]] call CBA_fnc_addPerFrameHandler