class CfgCloudlets { class Default; class ACE_TripFlare: Default { lifeTime = 0; beforeDestroyScript = "\z\ace\addons\explosives\scripts\TripflareEffect.sqf"; }; }; class ACE_TripflareEffect { class SpawnFlare { simulation = "particles"; type = "ACE_TripFlare"; position = "explosionPos"; }; };