#include "..\script_component.hpp" /* * Author: Glowbal, mharis001 * Handles opening the Medical Menu. Called from onLoad event. * * Arguments: * 0: Medical Menu display * * Return Value: * None * * Example: * [DISPLAY] call ace_medical_gui_fnc_onMenuOpen * * Public: No */ params ["_display"]; // Create background effects based on interact menu setting if (EGVAR(interact_menu,menuBackground) == 1) then {[QGVAR(id), true] call EFUNC(common,blurScreen)}; if (EGVAR(interact_menu,menuBackground) == 2) then {0 cutRsc [QEGVAR(interact_menu,menuBackground), "PLAIN", 1, false]}; // Fix mouse moving randomly [{ [{setMousePosition _this}, _this] call CBA_fnc_execNextFrame; }, getMousePosition] call CBA_fnc_execNextFrame; // Set middle header as target name private _ctrlTitle = _display displayCtrl IDC_NAME; _ctrlTitle ctrlSetText ([GVAR(target)] call EFUNC(common,getName)); // Initially hide the triage select buttons [_display] call FUNC(toggleTriageSelect); // Store display and add PFH to update it uiNamespace setVariable [QGVAR(menuDisplay), _display]; ["ace_medicalMenuOpened", [ACE_player, GVAR(target), _display]] call CBA_fnc_localEvent; if (GVAR(menuPFH) != -1) exitWith { TRACE_1("Menu PFH already running",GVAR(menuPFH)); }; GVAR(menuPFH) = [FUNC(menuPFH), 0, []] call CBA_fnc_addPerFrameHandler; // Hide categories if they don't have any actions (airway) private _list = [ [IDC_TRIAGE, true], [IDC_EXAMINE, true], [IDC_BANDAGE, "bandage"], [IDC_MEDICATION, "medication"], [IDC_AIRWAY, "airway"], [IDC_ADVANCED, "advanced"], [IDC_DRAG, "drag"], [IDC_TOGGLE, true] ]; private _countEnabled = { _x params ["", "_category"]; if (_category isEqualType "") then { _x set [1, (GVAR(actions) findIf {_category == _x select 1}) > -1]; }; _x select 1 } count _list; private _offsetX = POS_X(1.5) + 0.5 * (POS_X(12.33) - POS_X(_countEnabled * 1.5) - POS_W(2 * 0.2)); // 0.2 - divider gap size // Set divider position private _ctrl = _display displayCtrl IDC_TRIAGE_DIVIDER; _ctrl ctrlSetPositionX _offsetX + POS_W(1.5) + POS_W(0.085); // 0.085 = (0.2 - 0.03) / 2 _ctrl ctrlCommit 0; _ctrl = _display displayCtrl IDC_TOGGLE_DIVIDER; _ctrl ctrlSetPositionX _offsetX + POS_W(1.5*(_countEnabled - 1)) + POS_W(0.2) + POS_W(0.085); _ctrl ctrlCommit 0; { _x params ["_idc", "_enabled"]; if (_forEachIndex == 1 || {_forEachIndex == count _list - 1}) then { _offsetX = _offsetX + POS_W(0.2); }; private _ctrl = _display displayCtrl _idc; if (_enabled) then { _ctrl ctrlSetPositionX _offsetX; _ctrl ctrlCommit 0; _offsetX = _offsetX + POS_W(1.5); } else { _ctrl ctrlShow false; }; } forEach _list; // Set toggle button icon and tooltip private _ctrl = _display displayCtrl IDC_TOGGLE; if (GVAR(target) == ACE_player) then { _ctrl ctrlSetText QPATHTOF(data\categories\toggle_to_other.paa); _ctrl ctrlSetTooltip LLSTRING(ToggleToOther); } else { _ctrl ctrlSetText QPATHTOF(data\categories\toggle_to_self.paa); _ctrl ctrlSetTooltip LLSTRING(ToggleToSelf); };