#include "..\script_component.hpp" /* * Author: Ruthberg, commy2, esteldunedain, drofseh * Checks if a unit can dig a grave at the position of the patient. * * Arguments: * 0: Medic * 1: Patient * * Return Value: * Can dig * * Example: * [player, cursorObject] call ace_medical_treatment_fnc_canDigGrave * * Public: No */ params ["_medic", "_patient"]; if !(["ace_trenches"] call EFUNC(common,isModLoaded)) exitWith {false}; (GVAR(allowGraveDigging) > 0) && {!((_patient isKindOf "CaManBase") && {_patient call EFUNC(common,isAwake)})} && {_patient call EFUNC(common,canDig)} && {_medic call EFUNC(trenches,hasEntrenchingTool)}