#include "..\script_component.hpp" /* * Author: Glowbal, drofseh * Places a dead body inside a grave. * * Arguments: * 0: Medic * 1: Patient * * Return Value: * None * * Example: * [player, cursorObject] call ace_medical_treatment_fnc_placeInGrave * * Public: No */ params ["_medic", "_patient"]; TRACE_1("placeInGrave",_patient); if ((alive _patient) && {GVAR(allowGraveDigging) < 2}) exitWith { [LSTRING(bodybagWhileStillAlive)] call EFUNC(common,displayTextStructured); }; private _graveClassname = ""; if (GVAR(graveDiggingMarker)) then { _graveClassname = missionNamespace getVariable [QGVAR(graveClassname), "ACE_Grave"]; }; private _graveRotation = missionNameSpace getVariable [QGVAR(graveRotation), 0]; [_this, _graveClassname, [0,0,0], _graveRotation, true] call FUNC(placeInBodyBagOrGrave)