#include "..\script_component.hpp" /* * Author: Garth 'L-H' de Wet * Displays the altimeter on screen. * * Arguments: * 0: unit * * Return Value: * None * * Example: * [player] call ACE_Parachute_fnc_showAltimeter * * Public: Yes */ params ["_unit"]; "ACE_Altimeter" cutRsc ["ACE_Altimeter", "PLAIN", 0, true]; if (isNull (uiNamespace getVariable ["ACE_Altimeter", displayNull])) exitWith {}; GVAR(AltimeterActive) = true; private _display = uiNamespace getVariable ["ACE_Altimeter", displayNull]; private _HeightText = _display displayCtrl 1100; private _DecendRate = _display displayCtrl 1000; private _TimeText = _display displayCtrl 1001; [{ _this params ["_args", "_pfhID"]; _args params ["_unit", "_oldHeight", "_prevTime", "_HeightText", "_DecendRate", "_TimeText"]; if !(GVAR(AltimeterActive)) exitWith { _pfhID call CBA_fnc_removePerFrameHandler; }; if !("ACE_Altimeter" in assignedItems _unit) exitWith { call FUNC(hideAltimeter); _pfhID call CBA_fnc_removePerFrameHandler; }; private _hour = floor daytime; private _minute = floor ((daytime - _hour) * 60); private _curTime = CBA_missionTime; private _timeDiff = _curTime - _prevTime; private _height = ((getPosASL _unit) select 2) + EGVAR(common,mapAltitude); private _descentRate = if (_timeDiff > 0) then { floor((_oldHeight - _height) / _timeDiff) } else { 0 }; _TimeText ctrlSetText (format ["%1:%2", [_hour, 2] call CBA_fnc_formatNumber, [_minute, 2] call CBA_fnc_formatNumber]); _HeightText ctrlSetText str floor _height; _DecendRate ctrlSetText str (_descentRate max 0); (_this select 0) set [1, _height]; (_this select 0) set [2, _curTime]; }, 0.2, [ _unit, floor ((getPosASL _unit) select 2), CBA_missionTime, _HeightText, _DecendRate, _TimeText ]] call CBA_fnc_addPerFrameHandler;