#include "script_component.hpp" ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; // collect frag and other grenades separately GVAR(GrenadesAll) = []; GVAR(GrenadesFrag) = []; GVAR(GrenadesNonFrag) = []; { private _magazines = getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines"); GVAR(GrenadesAll) append _magazines; { private _ammo = getText (configFile >> "CfgMagazines" >> _x >> "ammo"); private _explosive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive"); ([GVAR(GrenadesFrag), GVAR(GrenadesNonFrag)] select (_explosive == 0)) pushBack _x; false } count _magazines; false } count getArray (configFile >> "CfgWeapons" >> "Throw" >> "muzzles"); #include "initSettings.inc.sqf" ADDON = true;