/* * Author: KoffeinFlummi * * Adjusts the direction of a shell. * * Arguments: * -> arguments of the FiredBIS EH * * Return Value: * None */ #include "script_component.hpp" private ["_vehicle", "_weapon", "_ammo", "_magazine", "_projectile"]; _vehicle = _this select 0; _weapon = _this select 1; _ammo = _this select 4; _magazine = _this select 5; _projectile = _this select 6; private ["_gunner", "_turret"]; _gunner = [_vehicle, _weapon] call EFUNC(common,getGunner); _turret = [_gunner] call EFUNC(common,getTurretIndex); if (ACE_player != _gunner) exitWith {}; private ["_FCSMagazines", "_FCSElevation", "_offset"]; _FCSMagazines = _vehicle getVariable format ["%1_%2", QGVAR(Magazines), _turret]; _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret]; if !(_magazine in _FCSMagazines) exitWith {}; // GET ELEVATION OFFSET OF CURRENT MAGAZINE _offset = 0; { if (_x == _magazine) exitWith { _offset = _FCSElevation select _forEachIndex; }; } forEach _FCSMagazines; [_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, 0] call EFUNC(common,changeProjectileDirection); // Air burst missile // may need to get rewritten if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_Airburst") == 1) then { _this spawn { _vehicle = _this select 0; _projectile = _this select 6; _distance = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _vehicle]; if (_distance < 50) exitWith {}; if (_distance > 1500) exitWith {}; waitUntil {_projectile distance _vehicle > _distance || {!alive _projectile}}; if (!alive _projectile) exitWith {}; _position = getPosATL _projectile; _subMunition = createVehicle ["ACE_B_35mm_ABM_Helper", _position, [], 0, "FLY"]; _subMunition setPosATL _position; _subMunition setVelocity [0, 0, -10]; deleteVehicle _projectile; }; };