#include "script_component.hpp" /* * Author: veteran29 * Check if the player can check his own ammo. * * Arguments: * 0: Player * * Return Value: * Can check ammo * * Example: * [cursorObject] call ace_reload_fnc_canCheckAmmoSelf * * Public: No */ params ["_player"]; _player call CBA_fnc_canUseWeapon && {!((vehicle _player) isKindOf "StaticWeapon")}