#include "script_component.hpp" #include "..\defines.hpp" /* * Author: Alganthe * Clear the current container. * * Arguments: * 0: Arsenal display * * Return Value: * None * * Public: No */ params ["_display"]; // Clear container switch (GVAR(currentLeftPanel)) do { case IDC_buttonUniform: { {GVAR(center) removeItemFromUniform _x} foreach (uniformItems GVAR(center)); GVAR(currentItems) set [15, []]; }; case IDC_buttonVest: { {GVAR(center) removeItemFromVest _x} foreach (vestItems GVAR(center)); GVAR(currentItems) set [16, []]; }; case IDC_buttonBackpack: { {GVAR(center) removeItemFromBackpack _x} foreach (backpackItems GVAR(center)); GVAR(currentItems) set [17, []]; }; }; // Clear number of owned items private _ctrlList = _display displayCtrl IDC_rightTabContentListnBox; for "_l" from 0 to (lbSize _ctrlList - 1) do { _ctrlList lnbSetText [[_l, 2], str 0]; }; private _removeAllCtrl = _display displayCtrl IDC_buttonRemoveAll; _removeAllCtrl ctrlSetFade 1; _removeAllCtrl ctrlCommit FADE_DELAY; // Update load bar private _loadIndicatorBarCtrl = _display displayCtrl IDC_loadIndicatorBar; _loadIndicatorBarCtrl progressSetPosition 0; private _maxLoad = switch (GVAR(currentLeftPanel)) do { case IDC_buttonUniform: { gettext (configfile >> "CfgWeapons" >> uniform GVAR(center) >> "ItemInfo" >> "containerClass") }; case IDC_buttonVest: { gettext (configfile >> "CfgWeapons" >> vest GVAR(center) >> "ItemInfo" >> "containerClass") }; case IDC_buttonBackpack: { backpack GVAR(center) }; }; private _control = _display displayCtrl IDC_rightTabContentListnBox; [_control, _maxLoad] call FUNC(updateRightPanel);