--- layout: wiki title: Disposable framework description: group: framework order: 5 parent: wiki --- ## 1. Making a launcher disposable ### 1.1 CfgWeapons ``` class CfgWeapons { class Launcher_Base_F; class launch_banana: Launcher_Base_F { ACE_UsedTube = "launch_banana_Used_F"; // The class name of the used tube. magazines[] = {"ACE_PreloadedMissileDummy"}; // The dummy magazine }; class launch_banana_Used_F: launch_banana { // the used tube should be a sub class of the disposable launcher scope = 1; ACE_isUsedLauncher = 1; author = "someone"; displayName = "Used banana launcher"; descriptionShort = "A used banana launcher"; magazines[] = {"ACE_FiredMissileDummy"}; // This will disable the used launcher class from being fired again. //picture = ""; //model = ""; weaponPoolAvailable = 0; }; }; ``` ### 1.2 Notes - This is just the necessary to make a launcher disposable, this is not a guide to make your own launcher.