/* * Author: commy2 * * Called from config. Returns true if the player is a gunner and the players current vehicle has a FCS. * * Argument: * Nothing * * Return value: * Boolean (Bool) */ #include "script_component.hpp" getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1 && {cameraView == "GUNNER"}