/* * Author: esteldunedain * Create one action per passenger * * Arguments: * 0: Vehicle * 1: Player * 3: Parameters * * Return value: * Children actions * * Example: * [target, player, [params]] call ace_interaction_fnc_addPassengersActions * * Public: No */ #include "script_component.hpp" EXPLODE_3_PVT(_this,_vehicle,_player,_parameters); private ["_actions"]; _actions = []; { private ["_unit"]; _unit = _x; if ((_unit != _player) && {(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"}) then { _actions pushBack [ [ str(_unit), [_unit, true] call EFUNC(common,getName), "", {}, {true}, {_this call FUNC(addPassengerActions);}, [_unit] ] call EFUNC(interact_menu,createAction), [], _unit ]; }; } forEach crew _vehicle; _actions