#include "script_component.hpp" /* * Author: commy2 * Handle death of the dragger/carrier. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_dragging_fnc_handleKilled; * * Public: No */ params ["_unit"]; TRACE_1("params",_unit); if (_unit getVariable [QGVAR(isDragging), false]) then { private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull]; [_unit, _draggedObject] call FUNC(dropObject); }; if (_unit getVariable [QGVAR(isCarrying), false]) then { private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull]; [_unit, _carriedObject] call FUNC(dropObject_carry); };