#include "script_component.hpp" /* * Author: GitHawk * Disconnects a fuel nozzle and makes unit pick it up. * * Arguments: * 0: Unit (default: objNull) * 1: Nozzle * * Return Value: * None * * Example: * [player, nozzle] call ace_refuel_fnc_disconnect * * Public: No */ params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]]; private _sink = _nozzle getVariable [QGVAR(sink), objNull]; if (isNull _sink) exitWith {}; _sink setVariable [QGVAR(nozzle), nil, true]; if (_nozzle isKindOf "Land_CanisterFuel_F") then { _nozzle setVariable [QEGVAR(cargo,canLoad), true, true]; }; _nozzle setVariable [QGVAR(sink), nil, true]; _nozzle setVariable [QGVAR(isConnected), false, true]; [objNull, _nozzle, true] call FUNC(dropNozzle); if (!isNull _unit) then { [_unit, _nozzle] call FUNC(takeNozzle); };