#include "..\script_component.hpp" /* * Author: tcvm * Checks if the unit can pickup the tripod * * Arguments: * 0: Tripod * 1: Unit * * Return Value: * Can pickup * * Example: * [cursorObject, player] call ace_csw_fnc_canPickupTripod * * Public: No */ params ["_tripod", "_unit"]; ((secondaryWeapon _unit) == "") && {alive _tripod} // return