#include "..\script_component.hpp" /* * Author: bux578 * Initializes the SwitchUnits module * * Arguments: * 0: module logic * 1: list of affected units > * 2: isActivated * * Return Value: * None * * Example: * None * * Public: No */ params ["_logic", "_units", "_activated"]; if !(_activated) exitWith {}; GVAR(Module) = true; [_logic, QGVAR(SwitchToWest), "SwitchToWest"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(SwitchToEast), "SwitchToEast"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(SwitchToIndependent), "SwitchToIndependent"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(SwitchToCivilian), "SwitchToCivilian"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(EnableSafeZone), "EnableSafeZone"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(SafeZoneRadius), "SafeZoneRadius"] call EFUNC(common,readSettingFromModule); ["CBA_settings_setSettingMission", [QGVAR(EnableSwitchUnits), true, true]] call CBA_fnc_localEvent; INFO("SwitchUnits Module Initialized.");