class CfgVehicles { class All { class Turrets; }; class AllVehicles: All { class NewTurret { class Turrets; }; }; class Air: AllVehicles {}; class Helicopter: Air { class Turrets { class MainTurret; }; }; class Plane: Air {}; class ParachuteBase: Helicopter { class Turrets; }; class UAV: Plane {}; class Helicopter_Base_F: Helicopter { class Turrets: Turrets { class CopilotTurret; }; class AnimationSources; }; class Helicopter_Base_H: Helicopter_Base_F { class Turrets: Turrets { class CopilotTurret; }; }; class Heli_Light_01_base_F: Helicopter_Base_H { incomingMissileDetectionSystem = 16; // Vanilla: 0 class Turrets: Turrets { class CopilotTurret: CopilotTurret { showHMD = 1; }; }; }; class Heli_Light_01_armed_base_F: Heli_Light_01_base_F { incomingMissileDetectionSystem = 16; // Vanilla: 0 }; class Heli_Light_02_base_F: Helicopter_Base_H { incomingMissileDetectionSystem = 16; // Vanilla: 24 magazines[] = {"2000Rnd_762x51_Belt_T_Green", "12Rnd_PG_missiles", "168Rnd_CMFlare_Chaff_Magazine"}; // Switch gun magazine to 7.62mm from 6.5mm class Turrets: Turrets { class CopilotTurret: CopilotTurret { showHMD = 1; }; }; }; class Plane_Base_F: Plane { class Turrets { class CopilotTurret; }; }; #include "Heli_Attack_01_base_F.hpp" class Heli_Attack_02_base_F: Helicopter_Base_F { incomingMissileDetectionSystem = 16; // Vanilla: 24 }; class Heli_Transport_01_base_F: Helicopter_Base_H { incomingMissileDetectionSystem = 16; // Vanilla: 24 class Turrets: Turrets { class CopilotTurret: CopilotTurret { showHMD = 1; }; class MainTurret: MainTurret { magazines[] = {"2000Rnd_762x51_Belt_T_Red"}; // Switch gun magazine to 7.62mm from 6.5mm }; class RightDoorGun: MainTurret { magazines[] = {"2000Rnd_762x51_Belt_T_Red"}; // Switch gun magazine to 7.62mm from 6.5mm }; }; }; class Heli_Transport_02_base_F: Helicopter_Base_H { incomingMissileDetectionSystem = 16; // Vanilla: 24 class Turrets: Turrets { class CopilotTurret: CopilotTurret { showHMD = 1; }; }; }; class Heli_light_03_base_F: Helicopter_Base_F { lockDetectionSystem = 0; // Vanilla: 12 incomingMissileDetectionSystem = 16; // Vanilla: 24 class Turrets: Turrets { class MainTurret: MainTurret { showHMD = 1; weapons[] = {"Laserdesignator_mounted"}; // Add Laser Designator magazines[] = {"Laserbatteries"}; }; }; }; class Plane_CAS_01_base_F: Plane_Base_F { lockDetectionSystem = 12; // Vanilla: 8 incomingMissileDetectionSystem = 16; // Vanilla: 24 }; class Plane_CAS_02_base_F: Plane_Base_F { lockDetectionSystem = 12; // Vanilla: 8 incomingMissileDetectionSystem = 16; // Vanilla: 24 }; class Plane_Fighter_03_base_F: Plane_Base_F { lockDetectionSystem = 12; // Vanilla: 8 incomingMissileDetectionSystem = 16; // Vanilla: 24 }; class UAV_02_base_F: UAV { weapons[] = {}; // Remove flare launcher magazines[] = {}; }; class UAV_02_CAS_base_F: UAV_02_base_F { weapons[] = {}; // Remove flare launcher magazines[] = {}; }; class Heli_Transport_03_base_F: Helicopter_Base_H { incomingMissileDetectionSystem = 16; // Vanilla: 24 }; class Heli_Transport_04_base_F: Helicopter_Base_H { incomingMissileDetectionSystem = 16; // Vanilla: 24 }; };