#include "script_component.hpp" // Delete last set of markers (always) { deleteMarkerLocal _x; } forEach GVAR(BFT_markers); if (GVAR(BFT_Enabled) and {(!isNil "ACE_player") and {alive ACE_player}}) then { _groupsToDrawMarkers = []; _playerSide = call EFUNC(common,playerSide); if (GVAR(BFT_HideAiGroups)) then { _groupsToDrawMarkers = [allGroups, {side _this == _playerSide}] call EFUNC(common,filter); } else { _groupsToDrawMarkers = [allGroups, { _anyPlayers = { [_x] call EFUNC(common,isPlayer); } count units _this; (side _this == _playerSide) && _anyPlayers > 0 }] call EFUNC(common,filter); }; { _markerType = [_x] call EFUNC(common,getMarkerType); _colour = format ["Color%1", side _x]; _marker = createMarkerLocal [format ["ACE_BFT_%1", _i], [(getPos leader _x) select 0, (getPos leader _x) select 1]]; _marker setMarkerTypeLocal _markerType; _marker setMarkerColorLocal _colour; _marker setMarkerTextLocal (groupID _x); GVAR(BFT_markers) pushBack _marker; } forEach _groupsToDrawMarkers; };