// by CAA-Picard #include "script_component.hpp" if !(hasInterface) exitWith {}; // Add keybinds ["ACE3", localize "STR_ACE_Resting_RestWeapon", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon) && {inputAction 'reloadMagazine' == 0} && {!weaponLowered ACE_player} && {speed ACE_player < 1}) exitWith {false}; // Statement [ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon); // Return false so it doesn't block other actions false }, [15, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind;