#include "..\script_component.hpp" /* * Author: PabstMirror * Loads a magazine into a CSW from a magazine carried by or next to the player. * * Arguments: * 0: CSW * 1: Turret * 2: Unit Carried Magazine * 3: Magazine source * 4: Unit doing the action * 5: Ammo * * Return Value: * None * * Example: * [cursorTarget, [0], "ACE_csw_100Rnd_127x99_mag_red", player, player] call ace_csw_fnc_reload_loadMagazine * * Public: No */ params ["_vehicle", "_turret", "_carryMag", "_magSource", "_unit", "_ammo"]; TRACE_6("loadMagazine",_vehicle,_turret,_carryMag,_magSource,_unit,_ammo); private _timeToLoad = GET_NUMBER(configOf _vehicle >> QUOTE(ADDON) >> "ammoLoadTime",1); private _displayName = format [LLSTRING(loadX), getText (configFile >> "CfgMagazines" >> _carryMag >> "displayName")]; private _onFinish = { (_this select 0) params ["_vehicle", "_turret", "_carryMag", "_magSource", "_unit", "_ammo"]; TRACE_6("load progressBar finish",_vehicle,_turret,_carryMag,_magSource,_unit,_ammo); ([_vehicle, _turret, _carryMag] call FUNC(reload_canLoadMagazine)) params ["", "", "_neededAmmo", ""]; if (_neededAmmo <= 0) exitWith { ERROR_1("Can't load ammo - %1",_this); }; [_magSource, _carryMag, _ammo] call EFUNC(common,removeSpecificMagazine); private _nearUnits = _vehicle nearEntities ["CAManBase", 5]; [QGVAR(clearNearbySourcesCache), [], _nearUnits] call CBA_fnc_targetEvent; // Workaround for removeSpecificMagazine and WeaponHolders being deleted when empty, give back to the unit if the weapon holder was deleted // TODO: Pass type and position of deleted object to create a new one // TODO: Use '_magSource getEntityInfo 14' in 2.18 and the isSetForDeletion flag to execute in same frame [{ params ["_magSource", "_unit", "_args"]; if (isNull _magSource) then { _args pushBack _unit; }; TRACE_1("calling addTurretMag event",_args); [QGVAR(addTurretMag), _args] call CBA_fnc_globalEvent; }, [_magSource, _unit, [_vehicle, _turret, _magSource, _carryMag, _bestAmmoToSend]]] call CBA_fnc_execNextFrame; }; [ TIME_PROGRESSBAR(_timeToLoad), [_vehicle, _turret, _carryMag, _magSource, _unit, _ammo], _onFinish, {TRACE_1("load progressBar fail",_this);}, _displayName, {((_this select 0) call FUNC(reload_canLoadMagazine)) select 0}, ["isNotInside"] ] call EFUNC(common,progressBar);